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photons living room

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  • #16
    Looking a lot better silver, indeed, but you still need to rise a little bit more the subdivisions, and keep the hsdv treshold in the irradiance map over 50, also, increase the W size of the light emmiter so it smoothes the light edges along the way over the wall, keep the light mult as it is, just incerase the dark mult like 1 more point or 1.3
    I wasnt able to talk to you guys on msn! i was deep into the shot i told you yesterday, i've posted here, please take a look.

    Ill cu guys later, say hello to your neighbor for me please!!
    Best Regards.

    Jorge Zamudio.

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    • #17
      hello mates, take a loook at this another image and try to understand why this strange light condictions happened. Let me tell you what i chenge and you try to understand why light was so odd. Increase subdivision to 60 instead 50, interpolation 30 instead 20 , clr , num , dist, 0,2 0,2 0,5 , dark multiplier increased to 8 . change direct sun angle as you can see, increase direct subdivision to 7000 instead 6000 and vray subdivision to 4500 instead 3000. I was very surprised because i thought when i increase those values i will have a better render, but instead this i get weird white shadows in the corners just when i should see soft shadows.

      please guys, take a look and tell me whats happened ok

      natal - brazil

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