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  • Northern Light

    A side-project done over several months. It is a hybrid creation, inspired both by the architecture of João Tiago Aguiar and the photography of Janne Peters - Portugal meets Germany, if you like. As usual, you can see the full series here.

    Click image for larger version

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    Check my blog

  • #2
    You should not post photos in this forum...
    great as usual... details, lighting... everything is really fantastic...
    paolo vaja
    www.3d-arch.it

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    • #3
      Excellent work again. Great use of lighting - there is a painterly quality about your images.

      Care to share some of your basic settings for the rendering? Are you using BF/LC or Irmap? I am battling with a series of interior images at them moment and just trying to keep the render times manageable.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

      Comment


      • #4
        Thanks guys.

        Tricky: I had to use BF/LC on some of the images in the series because of very persistant IM splotches. But those five were all done with IM/LC for time reason (around 4h each to render on a rather ancient 2xXeon Quad @ 2.7Ghz). I used detail enhancement with a higher-than-default subdiv and a biggish radius (60cm from memory), essentially trying to get the benefit of BF without the overheads. I'm using LWF, unclamped. My mat glossy subdivs were all set at 64 (32 in cases where the images were taking too long to render) and Domelight and Sunlight subdivs were 64 and 16 respectively on average, also with variations across images (the dimmer the lights, the higher the subdivs had to be). Noise threshold at 0,005, again from memory as I don't have access to the scene right now.
        Check my blog

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        • #5
          Originally posted by BBB3 View Post
          Thanks guys.

          Tricky: I had to use BF/LC on some of the images in the series because of very persistant IM splotches. But those five were all done with IM/LC for time reason (around 4h each to render on a rather ancient 2xXeon Quad @ 2.7Ghz). I used detail enhancement with a higher-than-default subdiv and a biggish radius (60cm from memory), essentially trying to get the benefit of BF without the overheads. I'm using LWF, unclamped. My mat glossy subdivs were all set at 64 (32 in cases where the images were taking too long to render) and Domelight and Sunlight subdivs were 64 and 16 respectively on average, also with variations across images (the dimmer the lights, the higher the subdivs had to be). Noise threshold at 0,005, again from memory as I don't have access to the scene right now.
          Thanks for this info. 4 hours on a single system isn't too bad if you know the end result is going to be good I guess. How big do you render?
          Kind Regards,
          Richard Birket
          ----------------------------------->
          http://www.blinkimage.com

          ----------------------------------->

          Comment


          • #6
            Not very big: 2400 pixels for the longest edge.

            I can give you the exact settings for a specific image later on if you like.

            EDIT: four hours would perhaps not be quite the average. I had enormous variations depending on the images. Anything with fur and displacement considerably increases render time. In the close-ups, the refractive mats and metals (2-layered) took astonishingly long to render, with buckets getting stuck on the glasses forever (with neither caustics nor dispersion).
            Last edited by BBB3; 06-06-2012, 07:19 AM.
            Check my blog

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            • #7
              Originally posted by BBB3 View Post
              Not very big: 2400 pixels for the longest edge.

              I can give you the exact settings for a specific image later on if you like.

              EDIT: four hours would perhaps not be quite the average. I had enormous variations depending on the images. Anything with fur and displacement considerably increases render time. In the close-ups, the refractive mats and metals (2-layered) took astonishingly long to render, with buckets getting stuck on the glasses forever (with neither caustics nor dispersion).
              Its darn frustrating when this kind of thing happens. I have been tempted to opt for a renderer that you just click and go with, but haven't yet gone in that direction. With vray, I find I am forever learning what I always thought I already knew!
              Kind Regards,
              Richard Birket
              ----------------------------------->
              http://www.blinkimage.com

              ----------------------------------->

              Comment


              • #8
                great looking stuff.
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

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                • #9
                  Great imagery. Is it possible to see the pre-post renders ? I'd be interested to see how much work goes into that stage. Not to worry if you don't want to give away any trade secrets
                  Regards

                  Steve

                  My Portfolio

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                  • #10
                    Sure, no problem. I'll post an unprocessed image asap.
                    Check my blog

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                    • #11
                      Absolutely gorgeous!
                      MDI Digital
                      moonjam

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                      • #12
                        Very nice as always. I like the colors very well.
                        :: twitter :: Portfolio :: My 3D Products :: ...and ::

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                        • #13
                          Jaw dropping as usual. The addition of the figure in the 3rd image is a nice touch I've not seen in your work before, very subtle and works really well.

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                          • #14
                            heheh my eyebrow raised when I saw the figure too :P
                            James Burrell www.objektiv-j.com
                            Visit my Patreon patreon.com/JamesBurrell

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                            • #15
                              Originally posted by stevesideas View Post
                              Great imagery. Is it possible to see the pre-post renders ? I'd be interested to see how much work goes into that stage. Not to worry if you don't want to give away any trade secrets
                              yeah it would be awesome to see how rough render looks like Bertrand.
                              Luke Szeflinski
                              :: www.lukx.com cgi

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