A side-project done over several months. It is a hybrid creation, inspired both by the architecture of João Tiago Aguiar and the photography of Janne Peters - Portugal meets Germany, if you like. As usual, you can see the full series here.
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Northern Light
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You should not post photos in this forum...
great as usual... details, lighting... everything is really fantastic...paolo vaja
www.3d-arch.it
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Excellent work again. Great use of lighting - there is a painterly quality about your images.
Care to share some of your basic settings for the rendering? Are you using BF/LC or Irmap? I am battling with a series of interior images at them moment and just trying to keep the render times manageable.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Thanks guys.
Tricky: I had to use BF/LC on some of the images in the series because of very persistant IM splotches. But those five were all done with IM/LC for time reason (around 4h each to render on a rather ancient 2xXeon Quad @ 2.7Ghz). I used detail enhancement with a higher-than-default subdiv and a biggish radius (60cm from memory), essentially trying to get the benefit of BF without the overheads. I'm using LWF, unclamped. My mat glossy subdivs were all set at 64 (32 in cases where the images were taking too long to render) and Domelight and Sunlight subdivs were 64 and 16 respectively on average, also with variations across images (the dimmer the lights, the higher the subdivs had to be). Noise threshold at 0,005, again from memory as I don't have access to the scene right now.Check my blog
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Originally posted by BBB3 View PostThanks guys.
Tricky: I had to use BF/LC on some of the images in the series because of very persistant IM splotches. But those five were all done with IM/LC for time reason (around 4h each to render on a rather ancient 2xXeon Quad @ 2.7Ghz). I used detail enhancement with a higher-than-default subdiv and a biggish radius (60cm from memory), essentially trying to get the benefit of BF without the overheads. I'm using LWF, unclamped. My mat glossy subdivs were all set at 64 (32 in cases where the images were taking too long to render) and Domelight and Sunlight subdivs were 64 and 16 respectively on average, also with variations across images (the dimmer the lights, the higher the subdivs had to be). Noise threshold at 0,005, again from memory as I don't have access to the scene right now.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Not very big: 2400 pixels for the longest edge.
I can give you the exact settings for a specific image later on if you like.
EDIT: four hours would perhaps not be quite the average. I had enormous variations depending on the images. Anything with fur and displacement considerably increases render time. In the close-ups, the refractive mats and metals (2-layered) took astonishingly long to render, with buckets getting stuck on the glasses forever (with neither caustics nor dispersion).Last edited by BBB3; 06-06-2012, 07:19 AM.Check my blog
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Originally posted by BBB3 View PostNot very big: 2400 pixels for the longest edge.
I can give you the exact settings for a specific image later on if you like.
EDIT: four hours would perhaps not be quite the average. I had enormous variations depending on the images. Anything with fur and displacement considerably increases render time. In the close-ups, the refractive mats and metals (2-layered) took astonishingly long to render, with buckets getting stuck on the glasses forever (with neither caustics nor dispersion).Kind Regards,
Richard Birket
----------------------------------->
http://www.blinkimage.com
----------------------------------->
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great looking stuff.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Very nice as always. I like the colors very well.:: twitter :: Portfolio :: My 3D Products :: ...and ::
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heheh my eyebrow raised when I saw the figure too :P
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Originally posted by stevesideas View PostGreat imagery. Is it possible to see the pre-post renders ? I'd be interested to see how much work goes into that stage. Not to worry if you don't want to give away any trade secretsLuke Szeflinski
:: www.lukx.com cgi
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