Here's a project I did a few months ago for the print & online part of AXE deodorant's new 'Susan Glenn' campaign.
Our part of the project was comparitively small but still turned out to be a lot of work! Due to time constraints and the number of characters I had to rely on Daz Studio for the base meshes and posing for the figures before then tweaking and detailing them in Zbrush.
The original pass had more anatomical/muscle detail on the figures but I had to dial it back to meet the client's needs. Personally, I wish I could have created them all from scratch but sadly this just wasn't possible in the time I had. Likewise I wanted to add more detail to the bottom section of the frame but couldn't before the deadline.
In terms of materials and rendering there's not much exciting going on, v-ray dirt for the occlusion and a lot of tiling textures for the aged finish of the gold.
Cheers!
AJ
Our part of the project was comparitively small but still turned out to be a lot of work! Due to time constraints and the number of characters I had to rely on Daz Studio for the base meshes and posing for the figures before then tweaking and detailing them in Zbrush.
The original pass had more anatomical/muscle detail on the figures but I had to dial it back to meet the client's needs. Personally, I wish I could have created them all from scratch but sadly this just wasn't possible in the time I had. Likewise I wanted to add more detail to the bottom section of the frame but couldn't before the deadline.
In terms of materials and rendering there's not much exciting going on, v-ray dirt for the occlusion and a lot of tiling textures for the aged finish of the gold.
Cheers!
AJ
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