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Glad you like it Actualy the material is quite straighforward:
diffuse: value = 0
reflect: value = 174, max depth 12, fresnel checked
refract: value = 255, max depth 12
affect shadows checked
reflect on backside checked
fog color: HSV: 113/23/233, multiplier 0.01
especially the last is the one to play with depending on your geometry. And the reflect value must be adjusted depending on the lights of course.
The scene uses two visible and one invisble VRay light, exp. color mapping.
(note: I had to crack up my mesh settings to get a smooth backface reflection, I think this has to do with the bug mentioned in this thread:
hmmm could you show a layout of your scene...as in light position and the light strength...or better yet...could you post your scene hehehe that would be cool.
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