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Actually, might be worth doing a bit of a dust pass over the textures on the lower half of it?
I was actually thinking about this when I started the project, when I was still rendering the moblur before I added the trees...
I think if I add the dust, I'll have to to also re-look at the moblur. Probably will look into velocity channel to save some time. The "wheels" isnt so bad, but the track may become complex. Also I would need to add some particles spilling out from the top front of the track asif it picked up some dirt as it moves... I'll revisit this one after the fighter jet
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