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CV90 Tank in Forest Clearing

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  • #16
    Next is fume for the trails left behind it

    Actually, might be worth doing a bit of a dust pass over the textures on the lower half of it?

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    • #17
      Originally posted by joconnell View Post
      Next is fume for the trails left behind it

      Actually, might be worth doing a bit of a dust pass over the textures on the lower half of it?
      I was actually thinking about this when I started the project, when I was still rendering the moblur before I added the trees...
      I think if I add the dust, I'll have to to also re-look at the moblur. Probably will look into velocity channel to save some time. The "wheels" isnt so bad, but the track may become complex. Also I would need to add some particles spilling out from the top front of the track asif it picked up some dirt as it moves... I'll revisit this one after the fighter jet
      Kind Regards,
      Morne

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      • #18
        ...and here's a quick image breakdown:
        Kind Regards,
        Morne

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        • #19
          Very nice, congrats
          Chaos Vantage and V-Ray for Unreal Team Lead
          vladislav.vulchev@chaosgroup.com

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          • #20
            Originally posted by Vladislav Vulchev View Post
            Very nice, congrats
            Thanks Vladislav
            Kind Regards,
            Morne

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            • #21
              Just as an aside, thought the ground in this looked great and was similar to your own - might be something in it.

              http://www.ronenbekerman.com/making-...-summer-house/

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