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Interior For all times

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  • Interior For all times

    Here is my interior working.


    http://vr.reaperfields.com/index.php...post1_logo.jpg
    http://vr.reaperfields.com/index.php...post2_logo.jpg

  • #2
    Man thats sweeeet!!

    care to share ur lighting techniques there?

    congrats nice images

    Comment


    • #3
      Very nice images!

      Do all your mats have glossy reflections or did you fake them with std mat highlights?

      The glass tabletop in the second image is a bit too green for me, it 'looks' a bit out of place.
      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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      • #4
        Nice work! I think you should redo the glass - it generally lacks reflection. Where it reflects the window/sky it should be almost 100% reflection. (because the sky is so bright)
        Cheers,

        /Thomas
        Eyecadcher Media

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        • #5
          Impressive stuff ! got nothing negative to say ...

          Comment


          • #6
            Ok I will make that reflections at the windows in Photoshop for the end result. Thanks for coments

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            • #7
              Great work!!!! care to share settings????
              It would be perfect if u use a camera correction on second image, other then that..... Brilliant!!

              cheers
              Pedersen

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              • #8
                really smooth work i like it alot

                ---------------------------------------------------
                MSN addresses are not for newbies or warez users to contact the pros and bug them with
                stupid questions the forum can answer.

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                • #9
                  great great great lighting!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                  how many lights u have????

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                  • #10
                    sweeeeeeeeeeeeeeeeet

                    me stand in line for the settings

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                    • #11
                      I will try to find some time to explane the settings. Just wait a little
                      All materials are Vray with glossy

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                      • #12
                        nice. fella!!!
                        i like al lot
                        da

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                        • #13
                          Here are the last pictures


                          In my next post - about settings

                          http://vr.reaperfields.com/index.php...s_top_logo.jpg
                          http://vr.reaperfields.com/index.php...&file=main.jpg

                          Comment


                          • #14
                            There are too important things in my lighting system:
                            1. Dont use Environtment multiplier.
                            2. Dont use Dark Mult amount. If there is a need to use it - Use it as less as possible
                            I use large multipliers of lights.
                            In a case IRR maps + Direct in secondary I use 2-3 lights at each window
                            First Light - inside the room near the window - have largest multiplier 8-15 (dipend on the size of the window)
                            Second Light - outside the room near the window - It is needed insted of Environtment to light the window opening space. You can turn on

                            STORE WITH IRR MAPS for it. It's multiplier is usually 3,5 - 4
                            Third light - outside the room near the window. NO DECAY Light - it need to extend the light inside the room. The light is only needed If you feel

                            there is no enough light in the room. It's multiplier is about 0,5 - 0,7 and you should find good correlation between the first and the third light.
                            In a case I use IRR maps + Photons in secondary I use 2 lights at each window - First and Second and insted of the Third NO DECAY Light I

                            use DARK mult amount. But it must be about 2 - 4 - not more than that.
                            Of course I use Direct light for the sun
                            Subdivs for all lights are not less than 25
                            Irr maps settings:
                            0,22 0,22 0,1 HSph 60 Interp 35
                            Secondary Depth 70 - 80

                            Interpolation tipe depend on positions of the windows and complexity of the scene. Here I use WEIGHTED AVERAGE - not LEAST SQUARES

                            FIT. If you have complex geometry in your scene use WEIGHTED AVERAGE. If everything is easy use LEAST SQUARES FIT
                            QCM 0,9 0,5 0,007
                            AA - Adaptive 1 3 0,08

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                            • #15
                              Great images and thanks for explaining your settings but I find it a little difficult to follow.

                              Do you think you could post some screen captures of your light setup
                              and render settings.

                              It would really help alot.

                              Thanks alkonst.

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