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sunset mood?

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  • sunset mood?

    Hi,

    A current wip:



    All comments welcome!

    flipside
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

  • #2
    nice.....I especially like the bed covers.....lighting is good too..it matches he background pic.

    where is the glass??
    nice work so far

    paul.

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    • #3
      that wood is damn sexy

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      • #4
        looks splintery to me...ouch
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #5
          cool.
          i think your background horizon is a little too low though.

          nik

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          • #6
            I thk the background too sharp and high contrast, add few opacity for the glass or blur the map. I love the drape. Goood color and lighting!

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            • #7
              dang the bed look ultra realistic!!@!# nice mtl too...can u tell me how did u do the mtl for the fabrics ??

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              • #8
                Nice work. Just one small comment, in the left window you can see where the sky has been mirrored. You should move the background slighty so it's not in view.

                Matt

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                • #9
                  oh yea.....

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                  • #10
                    Flipside very nice how did you do the bed cover by modeling or with a plugin?
                    ...:::Visit my web site:::...

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                    • #11
                      Great great looking bed and floor .)

                      But I guess you need more detail at the windows and you should think about the dark areas on the ceiling.

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                      • #12
                        Very nice my friend, but the background appears to be a little low on resolution.

                        Keep the good work
                        Yours

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                        • #13
                          thanks for the comments!

                          The bedspread is done with simcloth. I dropped a plane onto the bed, and while it's falling, I pulled and rotated the top edge, and released it again so it folds. Afterwards when the calculation is finished, I give the plane thickness with solidify plugin (great tool!) and add a meshsmooth to it so that it looks smooth at the edges too. Then there's a bitmap on it with uvw modifier that gets bended by simcloth so the texture always looks good. The material is done with a mask map in the self illumination slot of a std material. In the two slots are two falloff maps. First is set to perp/parr with adjusted curve to simulate fresnell effect. The second is a shadow light falloff with adjusted curve also.

                          Is it obvious that the things in the windows are not curtains but wooden panels that you can slide rotate to close?

                          The background is not wide enough, so I had to tile it... I'll make it wider in photoshop bacause I want the tree where it is now.

                          Any suggestions for window details?

                          The render is not about the room, it's for a product that is not displayed now because I can't show it.

                          The dark areas are there because lighting comes from skylight and vraylights. I have to think of a way to fake the light coming more from horizon height only.
                          Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                          • #14
                            The bed looks really nice but it seems that the farthest angle is being lit by a light that is almost white. If it's a polyester type fabric then I think there would be a nice reflection on the edge like what appears to be there but it wouldn't be that white. Same with the window sill. The floor looks great too. Is it modeled?

                            --Jon

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                            • #15
                              the window doors are obvious as door panels......as for the windows details, if the room is not the focus of the composition, then I would do somethiong simple so that they don't take away from the product you're trying to display.....


                              paul.

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