Hello,
I'm proud to share our newest project for Rushplay AB / Casino Saga. Over 3 months time we concepted and produced the most complex mini world to date - 40 themes, 40 villian's, 10 avatars, webdesign & logo
(to be revealed further) all from scratch.
Before we get any further let me credit everyone involved at project:
Executive Creative Director: Peter Jaworowski
Art Director: Piotr Kolus, Karol Kolodzinski, Michal Lisowski, Mikolaj Piszczako
Lead 3D Artist: Piotr Kolus (me )
3D Artists: Anna Mierzejewska, Piotr Nowacki, Artur Szymczak, Daniel Komuda, Iza Zelmanska
Map Concept Artist: Krzysztof Roslan
Digital Painters: Michal Lisowski, Mikolaj Piszczako, Krzysztof Roslan, Patryk Habryn
Digital Artists: Karol Klonowski, Karol Kolodzinski, Marcin Kowalski, Lukasz Wiktorzak
Production Director: Marcin Molski
Producer: Joanna Bak
Client: Rushplay AG
Agency: Ars Thanea
Here is the final image:
Details:
Kind of small making-of
Very first step is sketch, first version of it was made by Krzysztof Roslan - he design each island as well as place each elements (there is more that 40 of them!) on the map, as soon as client accepted sketch Krzysztof move on and add some colors to it, we end up with first concept art. Before we start work on 3D whole map was divided at 5 main sectors (top, left, bottom ect. ) doing it that way help me manage scene more efficient in terms of 3ds max performance and polycount. After map itself Krzysiek together with Mikolaj Piszczako, Michal Lisowski and Patryk Habryn start working on typical concept art of each props for our 3D team, they paint for us left, top and front side of each elements.
examples of concepts for 3D team, sometimes they work perfect but sometime we need to more of 'freestyle' in 3D to make it look 'ok' .
As for 3D part, as a lead artist I take care of managing scenes, organize work for my team, I did lighting, shading, rendering and some base postwork. I was lucky to have a great team with me: Anna Mierzejewska, Piotr Nowacki, Artur Szymczak, Daniel Komuda and Iza Zelmanska, they all did a great job with modeling and texturing. We have been working on 3ds max 2012 and Vray for rendering, few models was done in zBrush and of of them by me in 3d Coat. Retouch was completely done in Photoshop.
few props (this time I was testing corona renderer)
the monster on the left was done by me, it was my first organic model since years!
for that I tested 3D Coat, great tool in my opinion . Dragon on the right was done by Artur Szymczak, he did it so fast!
screens from textures, we didn't made a proper UVs for each props, most of the time we end up with planar/box mapping.
one of the great thing in Vray are render passes, below passes I have been render out.
and if someone would like to ask about water, I use VrayFastSSS2 shader stick into VrayBlend as a base, on top of that I add two extra 'specular' shaders.
If you have any more question, don't be shy
and btw, you can see more images form 2D team for that project here: http://www.behance.net/gallery/Casino-Saga/11357879
all the best,
P.
I'm proud to share our newest project for Rushplay AB / Casino Saga. Over 3 months time we concepted and produced the most complex mini world to date - 40 themes, 40 villian's, 10 avatars, webdesign & logo
(to be revealed further) all from scratch.
Before we get any further let me credit everyone involved at project:
Executive Creative Director: Peter Jaworowski
Art Director: Piotr Kolus, Karol Kolodzinski, Michal Lisowski, Mikolaj Piszczako
Lead 3D Artist: Piotr Kolus (me )
3D Artists: Anna Mierzejewska, Piotr Nowacki, Artur Szymczak, Daniel Komuda, Iza Zelmanska
Map Concept Artist: Krzysztof Roslan
Digital Painters: Michal Lisowski, Mikolaj Piszczako, Krzysztof Roslan, Patryk Habryn
Digital Artists: Karol Klonowski, Karol Kolodzinski, Marcin Kowalski, Lukasz Wiktorzak
Production Director: Marcin Molski
Producer: Joanna Bak
Client: Rushplay AG
Agency: Ars Thanea
Here is the final image:
Details:
Kind of small making-of
Very first step is sketch, first version of it was made by Krzysztof Roslan - he design each island as well as place each elements (there is more that 40 of them!) on the map, as soon as client accepted sketch Krzysztof move on and add some colors to it, we end up with first concept art. Before we start work on 3D whole map was divided at 5 main sectors (top, left, bottom ect. ) doing it that way help me manage scene more efficient in terms of 3ds max performance and polycount. After map itself Krzysiek together with Mikolaj Piszczako, Michal Lisowski and Patryk Habryn start working on typical concept art of each props for our 3D team, they paint for us left, top and front side of each elements.
examples of concepts for 3D team, sometimes they work perfect but sometime we need to more of 'freestyle' in 3D to make it look 'ok' .
As for 3D part, as a lead artist I take care of managing scenes, organize work for my team, I did lighting, shading, rendering and some base postwork. I was lucky to have a great team with me: Anna Mierzejewska, Piotr Nowacki, Artur Szymczak, Daniel Komuda and Iza Zelmanska, they all did a great job with modeling and texturing. We have been working on 3ds max 2012 and Vray for rendering, few models was done in zBrush and of of them by me in 3d Coat. Retouch was completely done in Photoshop.
few props (this time I was testing corona renderer)
the monster on the left was done by me, it was my first organic model since years!
for that I tested 3D Coat, great tool in my opinion . Dragon on the right was done by Artur Szymczak, he did it so fast!
screens from textures, we didn't made a proper UVs for each props, most of the time we end up with planar/box mapping.
one of the great thing in Vray are render passes, below passes I have been render out.
and if someone would like to ask about water, I use VrayFastSSS2 shader stick into VrayBlend as a base, on top of that I add two extra 'specular' shaders.
If you have any more question, don't be shy
and btw, you can see more images form 2D team for that project here: http://www.behance.net/gallery/Casino-Saga/11357879
all the best,
P.
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