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Casino Saga

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  • Casino Saga

    Hello,

    I'm proud to share our newest project for Rushplay AB / Casino Saga. Over 3 months time we concepted and produced the most complex mini world to date - 40 themes, 40 villian's, 10 avatars, webdesign & logo
    (to be revealed further) all from scratch.

    Before we get any further let me credit everyone involved at project:

    Executive Creative Director: Peter Jaworowski
    Art Director: Piotr Kolus, Karol Kolodzinski, Michal Lisowski, Mikolaj Piszczako
    Lead 3D Artist: Piotr Kolus (me )
    3D Artists: Anna Mierzejewska, Piotr Nowacki, Artur Szymczak, Daniel Komuda, Iza Zelmanska
    Map Concept Artist: Krzysztof Roslan
    Digital Painters: Michal Lisowski, Mikolaj Piszczako, Krzysztof Roslan, Patryk Habryn
    Digital Artists: Karol Klonowski, Karol Kolodzinski, Marcin Kowalski, Lukasz Wiktorzak
    Production Director: Marcin Molski
    Producer: Joanna Bak

    Client: Rushplay AG
    Agency: Ars Thanea

    Here is the final image:



    Details:







    Kind of small making-of

    Very first step is sketch, first version of it was made by Krzysztof Roslan - he design each island as well as place each elements (there is more that 40 of them!) on the map, as soon as client accepted sketch Krzysztof move on and add some colors to it, we end up with first concept art. Before we start work on 3D whole map was divided at 5 main sectors (top, left, bottom ect. ) doing it that way help me manage scene more efficient in terms of 3ds max performance and polycount. After map itself Krzysiek together with Mikolaj Piszczako, Michal Lisowski and Patryk Habryn start working on typical concept art of each props for our 3D team, they paint for us left, top and front side of each elements.





    examples of concepts for 3D team, sometimes they work perfect but sometime we need to more of 'freestyle' in 3D to make it look 'ok' .





    As for 3D part, as a lead artist I take care of managing scenes, organize work for my team, I did lighting, shading, rendering and some base postwork. I was lucky to have a great team with me: Anna Mierzejewska, Piotr Nowacki, Artur Szymczak, Daniel Komuda and Iza Zelmanska, they all did a great job with modeling and texturing. We have been working on 3ds max 2012 and Vray for rendering, few models was done in zBrush and of of them by me in 3d Coat. Retouch was completely done in Photoshop.











    few props (this time I was testing corona renderer)







    the monster on the left was done by me, it was my first organic model since years!
    for that I tested 3D Coat, great tool in my opinion . Dragon on the right was done by Artur Szymczak, he did it so fast!



    screens from textures, we didn't made a proper UVs for each props, most of the time we end up with planar/box mapping.



    one of the great thing in Vray are render passes, below passes I have been render out.



    and if someone would like to ask about water, I use VrayFastSSS2 shader stick into VrayBlend as a base, on top of that I add two extra 'specular' shaders.



    If you have any more question, don't be shy

    and btw, you can see more images form 2D team for that project here: http://www.behance.net/gallery/Casino-Saga/11357879

    all the best,
    P.
    Last edited by Pionier; 20-10-2013, 10:11 AM.
    Peter Kolus
    Senior 3D artist / CG Generalist
    www.peterkolus.com

  • #2
    Wow, super cool! very detailed work.
    :: twitter :: Portfolio :: My 3D Products :: ...and ::

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    • #3
      Wonderful! Thanks for taking the time to post additional making-of kinda stuff
      Ville Kiuru
      www.flavors.me/vkiuru

      Comment


      • #4
        This is amazing. I do have a question: what do you do with the Normal channel and the Gradient mask?

        Thanks
        - Geoff

        Comment


        • #5
          Wow, it is very nice! I like it.
          Thank you for the wonderful work.

          Best Regards,
          Sangho Jung

          Comment


          • #6
            Absolutely love this type of work! Thanks for the wonderful background into how it was done, very cool!
            Troy Buckley | Technical Art Director
            Midwest Studios

            Comment


            • #7
              I love the overall look and all the tiny details of this. Absolutely fantastic work! And great homage to Ice Age =)

              Would also like to know what you do with the gradient mask. Is it a falloff set to object Y and you use it for a extremely simple AO-look? Or to control some height of fog?

              Comment


              • #8
                Holy crap, there is so much work here! It looks absolutely incredible. I love the close up shots of the elements, really shows off the lovely design aesthetic.

                Congratulations on a job well done!
                MDI Digital
                moonjam

                Comment


                • #9
                  Exquisite! Really... wonderful stuff.
                  Alex York
                  Founder of Atelier York - Bespoke Architectural Visualisation
                  www.atelieryork.co.uk

                  Comment


                  • #10
                    I'd love a big print of this to put in my kids' nursery room. They'd love it!
                    Alex York
                    Founder of Atelier York - Bespoke Architectural Visualisation
                    www.atelieryork.co.uk

                    Comment


                    • #11
                      Incredible work, and thank you for the making of!

                      Going to have a go at setting some water up like that soon, thanks for the pointer

                      Comment


                      • #12
                        Excellent job, I really enjoy this, so much fine details, thank you for taking time to show us the making of, and ye, the water tip is really good.
                        Best regards,
                        Andrian
                        _____________________________________
                        www.fekta.eu
                        Portfolio
                        CG Talk

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                        • #13
                          I saw that on Academy Day 4 in Venice ...
                          This is just one of hundreds of brilliant works from Ars Thanea

                          My compliments

                          Alex
                          www.visumporec.com

                          Comment


                          • #14
                            Hey,

                            Thanks for your c&c
                            I'm glad you like so much our work.

                            Originally posted by YoyoBoy View Post
                            This is amazing. I do have a question: what do you do with the Normal channel and the Gradient mask?
                            Originally posted by Undersky View Post

                            Would also like to know what you do with the gradient mask. Is it a falloff set to object Y and you use it for a extremely simple AO-look? Or to control some height of fog?
                            sure, Normal pass was using for small 're-lighting' job in PS, especially useful for add some 'rim' light on object without re-rendering image again, obviously this method got some limitation as PS is good in 16bit but not such great in 32bit like Nuke and you cant do it like you can do in Nuke but still, is good enough for what I needed. On my video-tutorial about Disney project I show how to use it in practice.

                            As for extra gradient mask, I was looking for simply way of create gradient from 0 to up (Z axis), back in the old days I setup new scene where I attached all meshes in one and then apply uvw planar mapping from front view, but in case where you have hi poly meshes max crashed at some point, so I came up with idea like on the image below, it's super easy and renders for 'free' as extra texture pass. Hope it's more clear for you now. That could be use as a mask for adding/boost color reflection from water into the ground/clifs, or add more light's from lava into the rock, you can invert it and add some snow/clouds on the mountain or simply add some fog.



                            Originally posted by visumporec View Post
                            I saw that on Academy Day 4 in Venice ...
                            This is just one of hundreds of brilliant works from Ars Thanea

                            My compliments

                            Alex
                            cool, I almost was there! maybe next time I will be the one who will speak

                            Originally posted by alexyork View Post
                            I'd love a big print of this to put in my kids' nursery room. They'd love it!
                            GO FOR IT! haha

                            thanks,
                            P.
                            Last edited by Pionier; 24-10-2013, 03:45 AM.
                            Peter Kolus
                            Senior 3D artist / CG Generalist
                            www.peterkolus.com

                            Comment


                            • #15
                              Loving the detail. Looks like a great fun project to have been part of. Well done and thanks for the water tips...I was going to ask how this was accomplished. Very nice !
                              Regards

                              Steve

                              My Portfolio

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