I think the forum must have need a recovery from backup, so I will start the thread again.
The project is basically a study and learning exercise with the topic of creating something very familiar which is my own room.
Some of the latest images
Since that I have improved the sculpting and texture scale of the sheeting but also noticed something important to the look and apparent weight/thickness to a sheet. That is the crumples from washing.
I used gimp to draw a bump map which will simulate that effect. After some tweaking and balancing I think the result is pleasing.
You can see some obvious tiling in some of the texture but that is actually the diffuse map which is repeated too frequently in order to scale the threads, but this doesn't really hurt overall.
The bottom right corner of the image shows the effect of the crumples the best.
I also changed the colour mapping from linear to reinhard with 0.6 burn, using linear was just cooking the highlight on the drawers too much. (plus also some slight process in blender compositor on this one)
The project is basically a study and learning exercise with the topic of creating something very familiar which is my own room.
Some of the latest images
Since that I have improved the sculpting and texture scale of the sheeting but also noticed something important to the look and apparent weight/thickness to a sheet. That is the crumples from washing.
I used gimp to draw a bump map which will simulate that effect. After some tweaking and balancing I think the result is pleasing.
You can see some obvious tiling in some of the texture but that is actually the diffuse map which is repeated too frequently in order to scale the threads, but this doesn't really hurt overall.
The bottom right corner of the image shows the effect of the crumples the best.
I also changed the colour mapping from linear to reinhard with 0.6 burn, using linear was just cooking the highlight on the drawers too much. (plus also some slight process in blender compositor on this one)
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