Hey all, here's a simple fire experiment with pflow:
7.2M cells, Sim time 40mins, Render time 42hrs. Grid-based self-illumination, Reduced Grid light placing, 1% grid reduction. Custom transparency curve and Light Cut-Off=0 slowed the rendering down a lot, but produce much more detail. Also, got heat-haze
7.2M cells, Sim time 40mins, Render time 42hrs. Grid-based self-illumination, Reduced Grid light placing, 1% grid reduction. Custom transparency curve and Light Cut-Off=0 slowed the rendering down a lot, but produce much more detail. Also, got heat-haze

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