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Car through a muddy river
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Thanks Ivo!
This is just RnD, but yes, I also did mask off some other artifact spots in comp and also unwanted splash particles which where produced by FT in areas inside the ground object.
But I couldnt use cut gizmo cause I use static mesh option for the displacement of the water(PHX ocean texture).
One thing what I havet try yet is use wetting whit very very long drying time to preserve cells long enough on these problematic diagonal areas.
One other problem are the cells which accidently penetrates the car and preserved inside, and when the velocity is high enough, will release. Actually in shot like this it is not so bad cause more splashing water near the car just makes it look more interestigLast edited by TSR_trix; 03-01-2014, 08:42 AM.
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There is an option to clear the cells inside the object. May help. It's in Maya, not sure if Max has it.Last edited by ivaylo.ivanov; 06-01-2014, 02:18 AM.V-Ray/PhoenixFD for Maya developer
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Originally posted by TSR_trix View PostSounds great, how do I use this option, im using Maya?
This is very needed also in ship simulations (coming soon).V-Ray/PhoenixFD for Maya developer
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Originally posted by Ivaylo Katev View Postbtw, seeing carefully the video, the light reflections in the water are longer toward the water movement, motion blur in post perhaps?
Motion blur is Vray camera MB.
For lighting vray sun and dome light HDRI.
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