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  • Oil Platform

    Hi,

    Here's a model of a small Oil platform. I used this as a test model to get my head around the DMC sampler, I made the switch from Brazil last year and VRay is finaly starting to make sense.

    Click image for larger version

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    Last edited by Garryclarke; 13-02-2014, 03:05 AM.
    Garry Clarke
    Technical Illustrator
    www.garryclarke.com

  • #2
    now, thank's cool!
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
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    • #3
      Rally cool! What did you use for the water ? If its not a secret
      please follow me here :
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      and visit my websites :
      www.lucas3d.net
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      • #4
        Thanks for the compliments.

        The water is a very large flat plane with VRay displacement. I used Dreamscape to render an animated texture map suitable for displacement (this saves mucking around with Dreamscape every time I want a sea) The material is fairly straight forward, A dark colour with some falloff in the reflection. I want to add some foam to the top of the waves but it tends to hilight the tiling of the sea displacement.

        Most of my work is oil rigs/platforms but clients aren't too bothered about the water, as long as it looks reasonable, but I'm always trying to find ways to make it look better without taking ages to render or cost a lot in software/R&D etc.
        Garry Clarke
        Technical Illustrator
        www.garryclarke.com

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        • #5
          Nice, from what CAD program did the model come?
          Dreamscape is good, it always adds a nice horizon line.

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          • #6
            It was built in Max, it's an old platform so there are no cad files, I had scans of the engineering drawings which gave me the dimension for all the structural steelwork and the rest was added from photo reference.

            Click image for larger version

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            Garry Clarke
            Technical Illustrator
            www.garryclarke.com

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            • #7
              very cool stuff !
              Luke Szeflinski
              :: www.lukx.com cgi

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              • #8
                Originally posted by Garryclarke View Post
                It was built in Max, it's an old platform so there are no cad files, I had scans of the engineering drawings which gave me the dimension for all the structural steelwork and the rest was added from photo reference.

                [ATTACH=CONFIG]18426[/ATTACH]
                I just watched ur video from here http://www.garryclarke.com/gall/britsats/index.htm and O MAY GOOODDDDD I thought I was watching some epic movie... All the music and camera movements WOW!

                Lots of laugh... how many people work on this?

                Interesting ideas...
                CGI - Freelancer - Available for work

                www.dariuszmakowski.com - come and look

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                • #9
                  Good stuff Garry!
                  You should check out the ocean tools that come with Phoenix FD
                  Chris Jackson
                  Shiftmedia
                  www.shiftmedia.sydney

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                  • #10
                    Yeah the Britsats project was a fun job, but please bear in mind that it was over 10 years ago so some things would look much better if I had the chance to redo them.

                    I had someone build a few of the subsea models but everything else was modelled my me from scratch, again I had a pile of drawings and a few photos. The idea and direction came from the Jamie at AVC (see the credits) I built simple models and we prevised everything before the models were finished. I did all the animation, compositing and grading, the final edit was cut together with the music and SFX at AVC on a avid.

                    The intention was to make it look like a block buster movie trailer, the finished animation was shown to the project team on a huge screen with big sound, it looked very impressive. The whole thing took just over 6 weeks, so it was a bit of a rush and there was a lot of late nights. I wish I could have spent some more time on a few of the shots, but time wasn't on my side. It was way before HD so the whole thing was rendered in good old PAL 720x576.
                    Last edited by Garryclarke; 19-02-2014, 04:58 AM.
                    Garry Clarke
                    Technical Illustrator
                    www.garryclarke.com

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