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now, thank's cool!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Rally cool! What did you use for the water ? If its not a secretplease follow me here :
https://www.facebook.com/L3dnet?ref=hl
and visit my websites :
www.lucas3d.net
shop.visualworkshop3d.ch
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Thanks for the compliments.
The water is a very large flat plane with VRay displacement. I used Dreamscape to render an animated texture map suitable for displacement (this saves mucking around with Dreamscape every time I want a sea) The material is fairly straight forward, A dark colour with some falloff in the reflection. I want to add some foam to the top of the waves but it tends to hilight the tiling of the sea displacement.
Most of my work is oil rigs/platforms but clients aren't too bothered about the water, as long as it looks reasonable, but I'm always trying to find ways to make it look better without taking ages to render or cost a lot in software/R&D etc.
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Originally posted by Garryclarke View PostIt was built in Max, it's an old platform so there are no cad files, I had scans of the engineering drawings which gave me the dimension for all the structural steelwork and the rest was added from photo reference.
[ATTACH=CONFIG]18426[/ATTACH]
Lots of laugh... how many people work on this?
Interesting ideas...
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Good stuff Garry!
You should check out the ocean tools that come with Phoenix FD
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Yeah the Britsats project was a fun job, but please bear in mind that it was over 10 years ago so some things would look much better if I had the chance to redo them.
I had someone build a few of the subsea models but everything else was modelled my me from scratch, again I had a pile of drawings and a few photos. The idea and direction came from the Jamie at AVC (see the credits) I built simple models and we prevised everything before the models were finished. I did all the animation, compositing and grading, the final edit was cut together with the music and SFX at AVC on a avid.
The intention was to make it look like a block buster movie trailer, the finished animation was shown to the project team on a huge screen with big sound, it looked very impressive. The whole thing took just over 6 weeks, so it was a bit of a rush and there was a lot of late nights. I wish I could have spent some more time on a few of the shots, but time wasn't on my side. It was way before HD so the whole thing was rendered in good old PAL 720x576.Last edited by Garryclarke; 19-02-2014, 04:58 AM.
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