I did some more tests.
Wanted to do something abstract. I turned the gravity pretty much off, and gave the liquid a small amount of viscosity so all the motion was coming from the emitter pushing it through the space, then I used turbulence to shake it up hoping it would rip small parts off and leave them spinning in space. Didn't come out exactly as i'd imagined but it's not far off and it looks kind of cool. Rendered it from 4 cameras, ran it through kronos and put it to music because I think I just like editing stuff.
https://vimeo.com/107876630
I'm going to go back to this at some point now that I know it's possible and make a video for some of my own music. Get it a bit closer to how it looked in my head, and include more than one sim.
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