Announcement

Collapse
No announcement yet.

Lighting Problem (UMNO)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Lighting Problem (UMNO)

    whats wrong with the lights...

    Reza Bahari
    visual3d@streamyx.com
    013-3428162

  • #2
    it looks to me that default light is on.

    Comment


    • #3
      erm... post your settings
      Natty
      http://www.rendertime.co.uk

      Comment


      • #4
        you can have omni lights in scene dont have?

        Comment


        • #5
          Are you using a hemisphere for the sky? Your trees don't cast shadows. You can copy the plane by rotating 90 degree uncheck visible to camera and it'll cast some decent shadows.
          --Jon

          Comment


          • #6
            the setings...

            i even exclude the light from the land

            Reza Bahari
            visual3d@streamyx.com
            013-3428162

            Comment


            • #7
              im lost for words

              i deleted all the lights and created an omni but turn it off and it still renders....as if there are lights....
              Reza Bahari
              visual3d@streamyx.com
              013-3428162

              Comment


              • #8
                Wouldn't happen to be that the environment multiplier is too high? 4 seems pretty high, but then again I haven't really played around with outdoor scenes.

                -Matt

                Comment


                • #9
                  any self illuminated materials?
                  "It's the rebels sir....They're here..."

                  Comment


                  • #10
                    4 is definitively too high if your ambient light is this bright. You should probably keep it to 1/1.5 and use a direct light or an ies sun to give your scene a more outdoor feeling. Don't forget to set the shadows of your ies sun as vray shadows/area shadows and your scene should definitely look more real.

                    Comment


                    • #11
                      also what are your colour mapping settings ?
                      Natty
                      http://www.rendertime.co.uk

                      Comment


                      • #12
                        Do you have some mirrored objects ??
                        Architecture & design Sàrl
                        global solution for architecture
                        www.architecture-design.ch

                        Comment


                        • #13
                          newbie question:

                          Exacty what does the "default lighting" check/uncheck do on the VRAY GLOBAL SWITCHES ?

                          I saw one of the Natty tutorials, he unchecks that field (and so on this thread) i dont remember noticing a change on the render when i unchecked that.

                          Comment


                          • #14
                            Finally...

                            Thank you guys...the enviorement was to high(funny thing is it was ok before.)...didnt use any color mapping...no extra or mirrored objects....it was just 1 of those days...i reset my max file and merge all the object in without the lights...started doing the lights again and it was ok...i guess its just a corupted file...many thanks to all of you...any other comments?

                            By the way...to all those guys trying to eliminate white, red, green patches...easiest thing to do is either change all the metal shade to blinn.
                            And just use vray materials. using vray shaders are faster than max default. proven. final resort is to use photometric light with ies files...

                            Reza Bahari
                            visual3d@streamyx.com
                            013-3428162

                            Comment


                            • #15
                              hey reza
                              the problem part in the first image you sent reminds me of the big hotel in Dubai which looks like a sail-interesting

                              Comment

                              Working...
                              X