whats wrong with the lights...
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Lighting Problem (UMNO)
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the setings...
i even exclude the light from the land
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im lost for words
i deleted all the lights and created an omni but turn it off and it still renders....as if there are lights....
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4 is definitively too high if your ambient light is this bright. You should probably keep it to 1/1.5 and use a direct light or an ies sun to give your scene a more outdoor feeling. Don't forget to set the shadows of your ies sun as vray shadows/area shadows and your scene should definitely look more real.
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newbie question:
Exacty what does the "default lighting" check/uncheck do on the VRAY GLOBAL SWITCHES ?
I saw one of the Natty tutorials, he unchecks that field (and so on this thread) i dont remember noticing a change on the render when i unchecked that.
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Finally...
Thank you guys...the enviorement was to high(funny thing is it was ok before.)...didnt use any color mapping...no extra or mirrored objects....it was just 1 of those days...i reset my max file and merge all the object in without the lights...started doing the lights again and it was ok...i guess its just a corupted file...many thanks to all of you...any other comments?
By the way...to all those guys trying to eliminate white, red, green patches...easiest thing to do is either change all the metal shade to blinn.
And just use vray materials. using vray shaders are faster than max default. proven. final resort is to use photometric light with ies files...
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