Announcement

Collapse
No announcement yet.

Apartment interior

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Apartment interior

    My latest job. Still learning.
    I have some doubts...
    I model everything in sketchup, then import it into 3ds max to add furniture.
    In the case of the paintings, for example, i downloaded those from the sketchup's warehous, then imported them into max. Of course, i had to extract the difuse bitmap from the original skp file, then created a Vray standard material and applied it to the paintings, but it just rendered it white... why is than happening?
    In the end i had to photoshop it.
    It's not the first time that it happens.
    Anyway, your comments are welcome.
    Attached Files
    los campeones no nacen, se hacen...

  • #2
    It's a very pretty render. The colors and lighting are outstanding
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      Beautiful. Only comment would be that somehow the gaps between the glass panels in the railing stand out a little. Like it is clearer between the panels than it is above the railing.

      Comment


      • #4
        Hey guys. Thank you for passing by.
        I also noticed that. Sometimes the png image and the alpha channel are not so accurate.
        In this case, i deleted the glass in the alluminium doors in order to add a background more easily in photoshop, but i did not want to loose the glass effect of the hand rail.
        Is there any known way to have an alpha channel and also the glass rendering?
        How do you guys get the material id channel?
        That would be really helpfull.
        Thanks again.
        Have a great weekend.
        los campeones no nacen, se hacen...

        Comment


        • #5
          the slice doors look like one solid aluminum piece. I would have some joins between horizontal and vertical pieces and the direction of the anisotropic map accordingly with those segments
          show me the money!!

          Comment

          Working...
          X