Announcement

Collapse
No announcement yet.

Time is a flat circle

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Time is a flat circle

    Hi all,
    i did a new "quick" personal project to try and stay practised with new tools i got lately, amongst all vrayskin, mari and ornatrix. Skin textures are hand painted from scratch (that was a first for me).
    I was mesmerized by hbo show "True Detective", especially of course by character Rustin Cohle so i decided to take that inspiration and did something on that kind of line.
    He's not Matthew Mcconaughey, i already know this, I didn't have the patience to make it so
    Hope you like it.

    HiRes

    Last edited by kagemaru; 24-11-2014, 04:33 AM.
    KCTOO - Directors

  • #2
    Amazing !!!
    How much time did it take to complete it?
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

    Comment


    • #3
      Splendid piece! Love it.
      Cheers,
      Oliver

      https://www.artstation.com/mokiki

      Comment


      • #4
        Thank you guys.
        I think i completed it in about 7/8 days on and off. The thing that got me more time was painting textures since it was the first time for me using mari and starting from scratch.
        Thanks again!
        KCTOO - Directors

        Comment


        • #5
          7/8 days on and off starting from scratch? Great!
          and the result is really good.

          The facial expression is due to a facial rig or did you modelled it?

          Comment


          • #6
            Thanks
            The facial expression was modelled in place, in max i just quickly skinned the neck and head to rotate it like the reference i used.
            Here are a couple of maps and screengrabs from max/zbrush





            KCTOO - Directors

            Comment


            • #7
              How the hair has been done?
              I can see that it is originally created in Zbrush but how did you transfer it into 3DSMax?
              Did you use a hair-plugin or it is just renderable splines?
              Svetlozar Draganov | Senior Manager 3D Support | contact us
              Chaos & Enscape & Cylindo are now one!

              Comment


              • #8
                Originally posted by svetlozar_draganov View Post
                How the hair has been done?
                I can see that it is originally created in Zbrush but how did you transfer it into 3DSMax?
                Did you use a hair-plugin or it is just renderable splines?
                The hair has been done in max with ornatrix, in those screens i converted them to poly and exported to zbrush.
                I originally sculpted a proxy mesh as a reference volume, then in max divided the scalp in 5 parts and groomed them singularly. It is really important for me to have a reference geometry that will drive the global size of the hair while grooming.
                Of course i used VrayOrnatrixMod (that is really efficient, thanks chaos guy you rock!) with a VrayHairMtl with several maps to randomize colors.
                Thanks again.
                KCTOO - Directors

                Comment

                Working...
                X