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I haven't been able to work on this continuously. but here is another shot of the enzo wip. I will post a few more in a bit... feel free to give some crits
Well here are some suggestions, not necessarily vray issues but just issues.
Right now w/ the cloned tires and rims they are very flat, turn on around a little bit, make it look like it was driven up to the spot. Also, you may want to slightly turn the front tires and maybe show off a little bit more of the front tires. Just to make it more pleasant to the eye. I suggest looking at cars in magazine or commercials they always make them look perdy.
Also you might want to consider a touch of DOF and a direct light instead of just relying on the GI.
Other then those tiny suggestions i think it looks nice, also a nice contrast with the grungy walls and the clean cars.
Thanks for the compliment Leo.
The vehicle was originally a 6000 triangle game model (done by one of our in-house modellers according to tamiya schematics), which I up-rezed and added the fine details, eg, doorlines, grills, brake calipers, engine, etc. The model is then prepared for meshsmoothing in max, and the result is about 200k triangles.
I plan to model a different car in rhino in the near future... It is a real pain making a car accurate without any sort of real surfacing tools
I guess I was just wondering about the material setup but, if you want, it would be nice to see the meshes you've created also. It all works so well together.
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