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another enzo pic

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  • another enzo pic

    I haven't been able to work on this continuously. but here is another shot of the enzo wip. I will post a few more in a bit... feel free to give some crits


  • #2
    Wow, where's the WIP in that?

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    • #3
      Nice! Red and clean - i like it!

      Maybe work a bit on the environment - otherwise it's perfect!
      Sascha Geddert
      www.geddart.de

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      • #4
        Nice one
        Would you mind giving an explanation of your tire, rim and brake material setup?

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        • #5
          yep, maybe mon or tues i'll post some info on wheel stuff....

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          • #6
            Well here are some suggestions, not necessarily vray issues but just issues.

            Right now w/ the cloned tires and rims they are very flat, turn on around a little bit, make it look like it was driven up to the spot. Also, you may want to slightly turn the front tires and maybe show off a little bit more of the front tires. Just to make it more pleasant to the eye. I suggest looking at cars in magazine or commercials they always make them look perdy.

            Also you might want to consider a touch of DOF and a direct light instead of just relying on the GI.

            Other then those tiny suggestions i think it looks nice, also a nice contrast with the grungy walls and the clean cars.

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            • #7
              i never thought about rotating my instanced wheels...now that i look at it, it seems retarded that they would have the exact same position
              nice points

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              • #8
                red looks a little too red for me...i think ferrari red is a little deeper/darker.
                Digital Progression

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                • #9
                  The reflection is SOOOO buttery, loeverly.
                  Two heads are better than one ...
                  ....but some head is better than none.....

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                  • #10
                    trapezium, let me know what specifics that you are interested in. I don't know if you are referring to materials/geometry/render/all info.. etc

                    -zag

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                    • #11
                      Hey Coin-op..

                      Nice work ..

                      Did you get the model from somewhere or did you model the vehicle yourself... ??

                      Leo
                      www.rnrassociates.com

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                      • #12
                        Thanks for the compliment Leo.
                        The vehicle was originally a 6000 triangle game model (done by one of our in-house modellers according to tamiya schematics), which I up-rezed and added the fine details, eg, doorlines, grills, brake calipers, engine, etc. The model is then prepared for meshsmoothing in max, and the result is about 200k triangles.
                        I plan to model a different car in rhino in the near future... It is a real pain making a car accurate without any sort of real surfacing tools

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                        • #13
                          I guess I was just wondering about the material setup but, if you want, it would be nice to see the meshes you've created also. It all works so well together.

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                          • #14
                            Hey Man ... While we're at it..

                            Does anyone know a web site that has good model cars that I can download for FREE???

                            I know that there are alot of web-sites that have low poly cars. But there should be a high poly one too... somewhere out there...

                            Leo
                            www.rnrassociates.com

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                            • #15
                              I suppose it depends what you mean by good... nothing that i have seen for free is really all that great

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