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  • Park City

    I am not sure I like the design, but hey, I am just here to illustrate it.

    Click image for larger version

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    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    This is a tough one. I am working it hard, but it has a ways to go.

    Click image for larger version

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    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      I got rid of those trees, which were not working for me.
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      Last edited by glorybound; 20-12-2014, 11:44 AM.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        Here are some other views. These are low resolution proofs. The render times were only 17 minutes per view, which is outstanding!

        Click image for larger version

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        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          Some progress...

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          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            So, they decided to give me an updated site plan!

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            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              These should be the finals. I had problems with them sending me information way late and changing things on the fly, like deck railings. I rolled with the punches and I think that I am done.

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              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #8
                Finals!

                I have to tell you, it was a challenge. Usually, I have time to play with lighting and angle, but they kept changing things, so I was just happy to get it done. The first one, I forgot to move my sun from behind the camera, but it looks pretty good, so I left it.

                Click image for larger version

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                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment


                • #9
                  I think you need to increase/add some reflections to the scene as it's looking very flat.
                  The roof looks like a slate material which has quite a strong Fresnel reflection. Exterior house paint is also very reflective as it's usually glossy and not a matte finish. Put reflections everywhere
                  Hope this helps

                  Jamie

                  Comment


                  • #10
                    I had a hard time with reflections. Actually I had reflections on the siding, but got frustrated and totally removed it. In one view the siding looked good, but in the next it was too much. I agree with the roof. I use a script for the roof, which is sweet, but the texture needs some help. I tried V-Ray's Roughness, but it wasn't what I thought. How's everyone else doing roofs?

                    Originally posted by 3DMK View Post
                    I think you need to increase/add some reflections to the scene as it's looking very flat.
                    The roof looks like a slate material which has quite a strong Fresnel reflection. Exterior house paint is also very reflective as it's usually glossy and not a matte finish. Put reflections everywhere
                    Hope this helps

                    Jamie
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

                    Comment


                    • #11
                      If I were you I would create your materials in a control scene. At least you know the material is somewhat 'correct' and will react accordingly to your lighting setup. If it looks like shit when you put it in your scene, you might need either a better lighting setup or adjust the material to suit. Personally I think creating materials in your render scene from scratch is a bad idea as you don't really have a base point or reference to go off.

                      Check out this link for some reading: http://bertrand-benoit.com/blog/2012...materialism-1/
                      and this link for the free shader-ball scene: http://www.turbosquid.com/FullPrevie....cfm/ID/672841
                      (this scene is a bit older so there may be some compatibility issues, but I would recommend setting the white-balance to neutral and turning off Depth of field [if I remember correctly it is turned on in this scene])

                      My second suggestion is to do a bit more collecting of reference images for each material if you're not doing it already, and not necessarily manufacturer's images. Try and find multiple angles of a material (if you can't get a physical sample, that is) and try to find images with a similar lighting scheme to what you're going for.

                      I think you're going to have difficulties making your materials pop with such a soft lighting scheme anyway... Low contrast lighting will result in low contrast everything (to a certain extent).
                      James Burrell www.objektiv-j.com
                      Visit my Patreon patreon.com/JamesBurrell

                      Comment


                      • #12
                        Thanks for the links and advice. I agree, I have to work on my materials.
                        Originally posted by Pixelcon View Post
                        If I were you I would create your materials in a control scene. At least you know the material is somewhat 'correct' and will react accordingly to your lighting setup. If it looks like shit when you put it in your scene, you might need either a better lighting setup or adjust the material to suit. Personally I think creating materials in your render scene from scratch is a bad idea as you don't really have a base point or reference to go off.

                        Check out this link for some reading: http://bertrand-benoit.com/blog/2012...materialism-1/
                        and this link for the free shader-ball scene: http://www.turbosquid.com/FullPrevie....cfm/ID/672841
                        (this scene is a bit older so there may be some compatibility issues, but I would recommend setting the white-balance to neutral and turning off Depth of field [if I remember correctly it is turned on in this scene])

                        My second suggestion is to do a bit more collecting of reference images for each material if you're not doing it already, and not necessarily manufacturer's images. Try and find multiple angles of a material (if you can't get a physical sample, that is) and try to find images with a similar lighting scheme to what you're going for.

                        I think you're going to have difficulties making your materials pop with such a soft lighting scheme anyway... Low contrast lighting will result in low contrast everything (to a certain extent).
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #13
                          Originally posted by glorybound View Post
                          Thanks for the links and advice. I agree, I have to work on my materials.
                          As do I, myself. Never forget though, photoshop can do a lot of things very quickly and a lot more convincingly than 3D can
                          James Burrell www.objektiv-j.com
                          Visit my Patreon patreon.com/JamesBurrell

                          Comment


                          • #14
                            There should be a way to do more than can be done. A cross between PS and Piranesi.

                            .
                            Originally posted by Pixelcon View Post
                            As do I, myself. Never forget though, photoshop can do a lot of things very quickly and a lot more convincingly than 3D can
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090 X2
                            • ​Windows 11 Pro

                            Comment


                            • #15
                              nice work!
                              Sean MacNintch

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