bloody nice actually
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Originally posted by Stugys View Postcan you show material settings?Originally posted by blendervrayf View Postwould like to share a few settings for the fabric material??
Originally posted by marcoz View PostGreat job how long it take for every shot?Originally posted by SreckoM View PostYeah would like to know render times too.architect at oona
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Originally posted by marcoz View Postvery grateful for share it!,if it's not too much, can you tell more about the lighting?
A dome light with a HDR map from Peter Guthrie. (Default intensity, Invisible ticked, Image Gamma:0.9)
Background is just a JPG file. (Mapping Type: Screen, This could be done in post production too, but I prefer this way)
Interior lights are spots with IES data from Erco. (Color: Temperature 2500K)
architect at oona
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Originally posted by marcoz View PostI tried also to lighting with hdri but too much noise , ,i don't understand why you said domelight, but in the pics below i see an hdri in the background not in domelight ,
The hdr is inside the "LIGHT_dome" node, this node is used by the hemi light (equivalent to a domelight in blender).
Domelight is noisier, but has a more precise and pleasant GI result.
I prefer the noise produced by domelight (easy to remove) than the light splotches produced by background.architect at oona
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Originally posted by marcoz View PostSo you removed the fireflies in postproduction?
Originally posted by marcoz View Postbut seems hard have realistic materials in reasonable time.
I use render elements (Reflection, Refraction, GI, etc...) to identify the source of the noise, and solve the problem locally instead of just raising subdivisions everywhere.architect at oona
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