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Here is another office building, West Coast style. I tried the autodesk composite with this one. I discovered that fusion has a size restriction so it's not so good for image editing.
noise in the glass is good, but
a) it should be really subtle, unless the building is being built badly
b) it would help to use offset uvs on each pane, so the noise is different on each piece of glass and
c) you need to either comp in the glass seperately (just refs) or use a glass material with almost IOR 1 so the refraction doesnt get distorted. the inside of your building looks like its made of jelly
id also suggest that of the 3 images, the grass in the first looks better than the two developments.. second one is fluoro green and too even, and third is clumpy and random, but strangely all the same length, and very even in its randomness, if that makes sense.
an easier way to do the differing bumps across each glass pane is to:
Put a vraymultisubtex in the bump slot with a noise map in say 5 slots, with differing phase numbers to alter the noise position.
Put a materialbyelement modifier on the glass geometry provided its one mesh but different elements for each pane.
one tool ive been using almost continually since discovering it, is polygonmap. basically lets you apply a planar map to every poly in an object, with various options for size,alignment,offset and rotation. brilliant for texturing tiles, floorboards, bricks and glass in a couple of clicks, even if theyve already been modelled and collapsed.
i use that for my glass now. one noise map set to uv coords, and a polygonmap applied to the glass before shelling, with a map size of about 100m, random uvw offsets of 30m or so, a small randomisation of the scale, and a random 360 degree rotation. this gives you genuinely different noise on every window.
of course James' method will also be absolutely fine in this case, and doesnt involve a plugin
thanks for the suggestions, worked on the grass and the glass, moved the seem, put some stand ins for plantings. This is an old model that I never liked the final outcome (it was done quickly) and so I thought I would use it as practice work on my down time.
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