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  • office building

    Here is another office building, West Coast style. I tried the autodesk composite with this one. I discovered that fusion has a size restriction so it's not so good for image editing.



    Val
    val valgardson
    http://www.photorealistic-rendering.com/

  • #2
    An update. Worked on the grass and the tree to the left is an Atree3D The coniferous trees need replacing and I still need to deal with the interior.

    val valgardson
    http://www.photorealistic-rendering.com/

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    • #3
      An update, thought about putting a for sale sign up but I thought that was too much.

      val valgardson
      http://www.photorealistic-rendering.com/

      Comment


      • #4
        Did you wobble the glass in Photoshop?
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

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        • #5
          No, I use Noise in the bump slot. Same as the road. I probably could tone it down a bit in the glass.
          val valgardson
          http://www.photorealistic-rendering.com/

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          • #6
            People have mentioned to me to use a bump in my glass, but I never did. I think I might try it, but yes, in my opinion a little less
            Originally posted by val2 View Post
            No, I use Noise in the bump slot. Same as the road. I probably could tone it down a bit in the glass.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              Noise is your friend.
              val valgardson
              http://www.photorealistic-rendering.com/

              Comment


              • #8
                noise in the glass is good, but
                a) it should be really subtle, unless the building is being built badly
                b) it would help to use offset uvs on each pane, so the noise is different on each piece of glass and
                c) you need to either comp in the glass seperately (just refs) or use a glass material with almost IOR 1 so the refraction doesnt get distorted. the inside of your building looks like its made of jelly

                id also suggest that of the 3 images, the grass in the first looks better than the two developments.. second one is fluoro green and too even, and third is clumpy and random, but strangely all the same length, and very even in its randomness, if that makes sense.

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                • #9
                  Pretty much agree with everything super gnu said.
                  Cheers,
                  Oliver

                  https://www.artstation.com/mokiki

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                  • #10
                    as above.

                    an easier way to do the differing bumps across each glass pane is to:
                    Put a vraymultisubtex in the bump slot with a noise map in say 5 slots, with differing phase numbers to alter the noise position.
                    Put a materialbyelement modifier on the glass geometry provided its one mesh but different elements for each pane.
                    James Burrell www.objektiv-j.com
                    Visit my Patreon patreon.com/JamesBurrell

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                    • #11
                      one tool ive been using almost continually since discovering it, is polygonmap. basically lets you apply a planar map to every poly in an object, with various options for size,alignment,offset and rotation. brilliant for texturing tiles, floorboards, bricks and glass in a couple of clicks, even if theyve already been modelled and collapsed.

                      i use that for my glass now. one noise map set to uv coords, and a polygonmap applied to the glass before shelling, with a map size of about 100m, random uvw offsets of 30m or so, a small randomisation of the scale, and a random 360 degree rotation. this gives you genuinely different noise on every window.

                      of course James' method will also be absolutely fine in this case, and doesnt involve a plugin

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                      • #12
                        I would lower the camera. And, the seam in the middle of the roof is a little distracting.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #13
                          thanks for the suggestions, worked on the grass and the glass, moved the seem, put some stand ins for plantings. This is an old model that I never liked the final outcome (it was done quickly) and so I thought I would use it as practice work on my down time.

                          val valgardson
                          http://www.photorealistic-rendering.com/

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