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Great job on the windows. And I like the overall structure of the place. Is it lit by HDRI? I can' wait till I see a final.
Here's a couple of suggestions that I hope helps out. There's something about the wall on the left which I find distracting from that angle. I'd take some of those brick textures and either bump them or displace them. I' d also try to throw in more color variation in the brick textures or mak them smaller/less patterned. The trees aren't working for me. I like speedtree but there's something which isn't quite right about them. Are you getting overbright messages when rendering? That can be a job for post-processing in Photoshop. I'd also add some DOF- get the house into more focus.
jujubee: I'm sorry but it would be hard to get DOF in a photo of a house like this why would he want to force it with VRay?
gitano_anton: It's looking nice but there isn't much detail in the shadows. I'm not sure what method you're using to lighten up the scene but it looks like it's also flattening the contrast some. It seams like some of those materials, the terra cotta for example, would have some form of specular/ reflection on them.
Well- I didn't mean doing dof in max. i hate Max/Vray DOF. Too time consuming. I meant FADOF (fake DOF done within photoshop using the blur tool.) And a minimal amount to get the subject more into focus.
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