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It´s better, I suppose

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  • It´s better, I suppose

    There are 3 or 4 things to do, but it´s almost finished
    Please C&C

  • #2
    Great job on the windows. And I like the overall structure of the place. Is it lit by HDRI? I can' wait till I see a final.

    Here's a couple of suggestions that I hope helps out. There's something about the wall on the left which I find distracting from that angle. I'd take some of those brick textures and either bump them or displace them. I' d also try to throw in more color variation in the brick textures or mak them smaller/less patterned. The trees aren't working for me. I like speedtree but there's something which isn't quite right about them. Are you getting overbright messages when rendering? That can be a job for post-processing in Photoshop. I'd also add some DOF- get the house into more focus.
    LunarStudio Architectural Renderings
    HDRSource HDR & sIBL Libraries
    Lunarlog - LunarStudio and HDRSource Blog

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    • #3
      jujubee: I'm sorry but it would be hard to get DOF in a photo of a house like this why would he want to force it with VRay?

      gitano_anton: It's looking nice but there isn't much detail in the shadows. I'm not sure what method you're using to lighten up the scene but it looks like it's also flattening the contrast some. It seams like some of those materials, the terra cotta for example, would have some form of specular/ reflection on them.

      So how did you fix the tree opacity problem?

      --Jon

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      • #4
        hi .. its looking a lot better but those tree's really spoil it .. i'd rather see PS cut out tree's.
        Natty
        http://www.rendertime.co.uk

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        • #5
          Well- I didn't mean doing dof in max. i hate Max/Vray DOF. Too time consuming. I meant FADOF (fake DOF done within photoshop using the blur tool.) And a minimal amount to get the subject more into focus.
          LunarStudio Architectural Renderings
          HDRSource HDR & sIBL Libraries
          Lunarlog - LunarStudio and HDRSource Blog

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          • #6
            wouldn't that mean he'd hav to flatten the FOV and the render would also look quite different?

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