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  • #16
    great
    I like the first image a lot- impressive

    you said you had the render 1600x1200- did you calculate the ir map 800x600 or 1600x1200? and can you share your settings for the ir map?

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    • #17
      thanks for all your comments guy's
      here's my light set-up

      Natty
      http://www.rendertime.co.uk

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      • #18
        @ giraffe

        yes i did do the calcs at 800x600 and rendered from that.
        Natty
        http://www.rendertime.co.uk

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        • #19
          the first image is impressively realistic

          the second one is less interesting, but I think it's because of the space being represented and the lack of distance you have from the objects.
          the blue glow is also kind of weird.
          maybe the overall luminosity of the image is too omogenous, which also tends to flatten the distances. But sometimes clients want everything to look as bright as possible eventhough it doesn't serve well the clarity of the image...
          I haven't checked if anybody has mentioned it yet, but the wood tiling is a bit strong and repetitive, maybe oversized too (it's hard to say since we don't know if it's an actual wood floor...). To me, it's the main thing to correct because the ground that's gonna build you're foreground (as it most of the the time do). You really have to be carefull with the foreground or to cut your image in amore panoramic way because that's always what disturbs the spectator from seeing what matters in the space if it's not correctly worked out.

          My two cents...

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          • #20
            thanks suitaloon.. usefull comments
            Natty
            http://www.rendertime.co.uk

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            • #21
              wonderful work...

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              • #22
                Excellent work, Natty! Nice and clean...

                I agree, the floor is tiled and a bit out of scale..
                Cheers,

                /Thomas
                Eyecadcher Media

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                • #23
                  2 small critiques:
                  monitors: they look too white and washed out. I guess better to put a screenshot
                  and the lamps on the ceiling: I am not sure about this but they look too bright to me. maybe could be more realistic if they dimmed a little- but really I am not sure about this.

                  and a question about your settings if you dont mind sharing them: you put two vraylights on each window as I understand. I guess one is for the indirect flow of blue skylight and the other is for the indirect flow of yellow sunklight-right?
                  and what is the third one behind the windows?

                  and your render seems very clean, sharp and nicely anti-aliased. I can never get such sharp images. is there photoshop fx? or due to your irradience map settings?

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                  • #24
                    great work...how can we critic your work?

                    Altho....i dont quite like the blue glow on the second image, and some furniture is like floating (2nd pic also), but i guess you already know this.

                    Thanks for taking time to post your light setup, it help us newbies to understand Vray more, which leds me to ask:

                    Why you have 3 Vray lights per window?

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                    • #25
                      Nice interior, love the glass, would you share?, the only thing that I´d change is the camera target, maybe a little lower to improve the perspective.

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                      • #26
                        hi guy's, thanks for all your comments.

                        the reason i use three lights at my windows is to get a nice mix of colour, light amount and shadow quality.

                        the first light away from the window is to push light all the way through the space without decay (never stopping), the second light just outside the window is to simulate the enviroment (no skylight used), and the third light just inside the window is to push just a little more light in and to give a nice colour mix with the other lights. i tend to direct compute all my lights as i think irradiance saved lights produce poor shadows, this consiquently takes a lot longer to render but does produce a sharper more finer image and picks up all the small details.

                        here is the Partition Glass if anyone would like it

                        http://render-time.com/vray/glass.rar
                        Natty
                        http://www.rendertime.co.uk

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                        • #27
                          great image , thx to light position,natty did you make blue glow on PS ???? can you post your render setting and render time ????

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                          • #28
                            Awesome work Natty

                            Just one question, why did you use a vray light to simulate the environment light rather than the skylight? Does this reduce render times/memory consumption, or is it for control purposes?

                            -Matt

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                            • #29
                              The first image is very nice!
                              Richard De Souza

                              www.themanoeuvre.com

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                              • #30
                                Matt, i use the vray light to simulate the enviroment purely for better shadows, no other reason...
                                Natty
                                http://www.rendertime.co.uk

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