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  • DTS Singapore

    need your comments on this....

    Reza Bahari
    visual3d@streamyx.com
    013-3428162

  • #2
    I would soften the shadows a lil bit and not make the sunlight so bright. I sure would never want to be sitting with my back to those windows with such a bright sun. would make it hard to work.


    percy
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      to me sun's brightness is ok-but thre is something wrong with GI- I mean dark places are to dark-looking at that bright sunlight.
      IMO the dark parts should receive more indirect light (GI)-then the lighting will be well balanced.

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      • #4
        the problem I have with the suns brightness is that surely the building would be using a tinted type of glass or something so that it wouldn't be so harsh by the time it reached inside the room.
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

        Comment


        • #5
          could you please explain how did you get such nice reflections on both the windows and the wall to the right.



          I'm having problems with this, for example, when i set the exposure to "dont affect background", the background image is unchanged, but when its seen through glass - refracted, it is affected, so, withoug window glass, it looks normal, and through it it looks dark. I've changed this by increasing the output on the backgroundi mage, to like 3 or so.
          But now, i lost all of the bright sky reflections on the materials inside, like the glass table, and i am using a hdri on all of them set to 8 and above.

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          • #6
            Ouha dusan,

            very nice image !

            your carpet and lether mat are fantastic !

            good week-end

            Vince
            Architecture & design Sàrl
            global solution for architecture
            www.architecture-design.ch

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            • #7
              Dusan....in real life, objects needs to have enough light in order to reflect its properties....thats why a chrome objects is casting everything around it...but if the chrome is blured or has no light around it...ill just be another blurr metal..
              so what im trying to say is...your light from the window needs to travel from the window to tha wall and back to the object that you want reflection..
              Reza Bahari
              visual3d@streamyx.com
              013-3428162

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              • #8
                Hey Dusan .. nice image dude.. I love it .. check where the entrance to the room is.. on the right bottom side.. there seems as if something is missing.. ...BTW I love that carpet/mat ...nice touch ..

                Reza: Why dont you do this image just like you usualy do .. turn on the spot lights inside... (the right side seems too dark .. )
                I totaly agree with Percy (although he changed his beautiful avatar!!! .. ) The shaddows definitly should be softened..

                I like it overall ..

                Leo
                www.rnrassociates.com

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                • #9
                  reza,

                  i think you need to relocate your downlight objects. The foreground downlights are crossing at the seam, which I dont think you would want to do.

                  Arkitec

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                  • #10
                    youre absolutely right..
                    Reza Bahari
                    visual3d@streamyx.com
                    013-3428162

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