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hehe. ive seen this before guys. he posted it on another forum. its actually the wall in the background thats 3d. the rest is an image of a desk in the middle of a room. the wall was added later in 3d to make it look like its in a corner. nice work huh
hehehe. im just kidding. ive never seen this before in here.
my quess goes to that little dongle thing on the desk next to the cd-rom
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
Agentdark45 & travistlo have both got a good set of peepers.
Sorry to make everyone guess like that. I could have just come right out and showed everyone, but where would the fun be in that right? Thanks for playing along!
I deliberately selected the items I did to try to confuse everyone. I figured if I put something that looked fake right on top of what actually was fake perhaps no one would see the forest for the trees. Please don't hate me for the deception. It was all in good fun.
The two people who guessed right both commented about the shadows. I agree that the shadows are what give it away the most. I tried to make them better but I just couldn't seem to. you'd think it would be easy, but no. I'll work harder on that next time around.
the only thing on the CDR that gave it away for me was a lack of a seam down the side.
Other than that very convincing
-dave
Cheers,
-dave
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The way I do ambient occlusion passes is to just assign a flat white material to all objects in the scene. Turn on only skylight and make its color white. This pass is then multiplied over the other layers to add extra shadow detail and give the shot a somewhat GI like look.
Shadow pass -- I use Blur's "Onion" script to apply an alternate material to my objects which has a Vray wrapper material and has the matte properties turned on.
Reflection pass -- kinda hacked but I have a black environment, then then drive is made invisible to camera.
Ambient light pass -- just the drive rendered with an omni light set to ambient only.
Key light pass -- just the drive rendered with key lights.
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