that why i don't use the AO automatic inside the light panel but i render the AO as a separate channel and then i apply it in photoshop as a masked layer of which i can control opacity and i can remove the area i want to look brighter it gives you extra control in focusing the scene in what u really want and u can remove it from object like trees that get it excessively dark and channel the bright area in the area u want the people to focus on similar to how u would do a vignette effect (but i don't like the vignette effect)
if you like it to be soft u can always use a falloff map in the dirt map

but the trick is ALWAYS render it as VreyExtratxt element (as separate channel) and always apply it in Photoshop with a % of transparency
as you can see even in that small example the tree is completely darkened (and ugly) this is why u should use a mask on the photoshop layer of the AO and make sure to remove the AO from certain object that doesn't work too well with it (object with too many faces close to each other and overlapping)
Unfortunately AO is not a straight "on/off" thing to make it right you need to work with it a little
if you like it to be soft u can always use a falloff map in the dirt map
but the trick is ALWAYS render it as VreyExtratxt element (as separate channel) and always apply it in Photoshop with a % of transparency
as you can see even in that small example the tree is completely darkened (and ugly) this is why u should use a mask on the photoshop layer of the AO and make sure to remove the AO from certain object that doesn't work too well with it (object with too many faces close to each other and overlapping)
Unfortunately AO is not a straight "on/off" thing to make it right you need to work with it a little
Comment