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Exterior work.(updated)

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  • #16
    yeah great... nice one.

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    • #17
      hey reza, can you tell us a bout your lighting setup for this one?? anything special?


      nice work btw,

      paul.

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      • #18
        the settings..

        Well ...the light settings is a simple 1...a single direct light with multiplier set to 1. color was just slightly yellowish, reflection on the glass was set to 1 no blur. placed the light 45% from ground but you might want to bounce the light a little bit more for your scene...mine was covered with reflective alucobond...so things looks shiny and nice.. and my enviorement was yellowish as well..,instead of the normal blueish scene and set to 4. but i guess whats most important is the ground was black...and no gi. alucobond was set to .3 for that blur look but still maintaining the shine..

        Reza Bahari
        visual3d@streamyx.com
        013-3428162

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        • #19
          cOULD U EXPLAIN TO ME WHICH BETTER LIGHTING EFFECT U GET WITH THE SUBDVISION PARAMETERS (11 IN YOUR IMAGE) SECONDARY BOUNCES/DIRECT COMPUTATION?

          PLEASE i NEED TO KNOW

          CONGRATULATIONS FOR YOUR WORKS

          bye
          Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

          https://www.facebook.com/essetreddi..../photos_albums

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          • #20
            actually its not about better effect but more or less faster computation.

            usually a high value for most of the settings/subdivision will slow down the computer..and since this is an exterior view...there is no need for high values...the most you might want to use catmull rom instead area for aa..it gives you a sharper image.
            Reza Bahari
            visual3d@streamyx.com
            013-3428162

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            • #21
              Thank u for the reply

              but maybe U misunderstood what I ask to u

              Why you use 11 in SECONDARY BOUNCES/direct computation/subdivision?

              What does it give to the image respect the default value of 1?

              better in the corner not direct illuminated or what?

              thanks

              and thanks in advance
              Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

              https://www.facebook.com/essetreddi..../photos_albums

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              • #22
                hmmm interesting - yellow environment... works good ps i prefered the reflection image in your 1st post !

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                • #23
                  nully - pengo

                  pengo...Subdivs - this value determines the number of hemisphere samples taken to compute secondary GI bounces....if you look at the picture..you can see that on the left it is a little fuzzy or has grain.. the 1 on the left has 1 as sub value and on the right has 10..its brighter cleaner. notice the image below..it has a yellow enviorement..you can see the color i used inbetween the two top images. it looks a lot better than the blue envo on top....

                  Reza Bahari
                  visual3d@streamyx.com
                  013-3428162

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                  • #24
                    thanks for the reply

                    very complete answer

                    thank u very much for the suggest too

                    So u use the direct as blue light ?(if the environment is yellowish)


                    bye
                    Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

                    https://www.facebook.com/essetreddi..../photos_albums

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                    • #25
                      the color for the light is also yellow...
                      red = 255
                      green = 255
                      blue = 247

                      only the background is gradient blue...
                      Reza Bahari
                      visual3d@streamyx.com
                      013-3428162

                      Comment

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