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Watch renders - Audemars Piguet, Jean Dunand, Rolex...
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Watch renders - Audemars Piguet, Jean Dunand, Rolex...
Last edited by Ahmed Sharif; 17-07-2015, 06:11 AM.Tags: None
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Looks superb. I've never really done product shots, I'm just wondering what your lighting setup looks like? Positions of key/fill lights, etc?
I'm not trying to steal your "secret sauce", I'm just curious.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Thank you Syclone & Macker.
There's no secret sauce to speak of Macker haha. The lighting is 99% HDR Light Studio connected to a Vray dome light, on rare occasions I'll add a Plane Light to highlight the watch glass from grazing angles, but mostly I add that in Photoshop. I've attached a few examples of my environments, I try to light the entire scene using the background gradient, and then use picture lights to target specific surfaces. A couple of the photo lights are from http://alsens.net/103292/products.
If I need a background like in the Rolex renders, I use a backplate plane with a Vray Light material, I push it as far back as needed until I achieve the bokeh effects. I've attached a set up that's almost the same as the other watches.
Cheers.
Last edited by Ahmed Sharif; 17-07-2015, 09:30 AM.
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Thanks for the info & links, very informative!Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Lovely work! If I was being uber, super, mega picky I'd remove the polygonal pinching on the end of the button/cylinders here http://forums.chaosgroup.com/attachm...8&d=1437138520
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Thanks AJ. I meant to fix that right before hitting render but somehow it slipped my mind, I'll make sure it's gone for my online portfolio.
Macker, you're welcome.
By the way, I don't mind if anyone tears these apart, I have a thick skin. I imagined these images to be in a magazine ad, or part of a major press reveal or something like that. Are they suitable for that? Do they look too CG?
Best regards.
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The images are nice... a few items to look at:
1) The speculars highlights of the watch metal are a bit dull. I would make these the brightest part of the rendering.
2) These could benefit from a glare pass. It would add a extra layer of realism. You can generate this using Vray but I find Glare.exe to be easier to control and produce the results you want faster. http://www.evvisual.com/glare/
3) The brushed stainless material that some of the watches are set against look like it is a rendered material reather than a real material.
4) The gold color in your Tourbillon Orbital series looks fake. All materials in that series could benefit from microscratches to make the materials feel a bit more real.
Reference photography for brighter speculars and a bit of glare:
https://goo.gl/NYGcpY
http://goo.gl/wGsXOC
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Thank you homeless guy.
I've brightened the metal parts without affecting the background and you're right, it has improved the image, I've also added a very light bloom layer in Photoshop and I like the result.
I didn't understand point 3, but I agree with you about the gold in the Orbital watches, I've been thinking of starting them all over from scratch because they're the first watches I rendered out of these images, and I've learned a lot since then so maybe I should.
Cheers.
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