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Watch renders - Audemars Piguet, Jean Dunand, Rolex...

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  • Watch renders - Audemars Piguet, Jean Dunand, Rolex...

    Hi, these are all personal projects. A few of them will end up in my portfolio when I start looking for work, I'm not sure yet which ones will make it.

    I haven't posted my work online before, so this is the first time I'm showing them to professionals. I welcome any critiques.

    Click image for larger version

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    Last edited by Ahmed Sharif; 17-07-2015, 06:11 AM.

  • #2
    Click image for larger version

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    Last edited by Ahmed Sharif; 17-07-2015, 06:10 AM.

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    • #3
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      • #4
        That's a lot of watches Did you model everything?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          I love watches as a render subject, I have even more waiting to be rendered in my hard disk.
          Yes I've modeled them all using simple polygonal modeling. The Rolex was the first one I modeled a long time ago by following a tutorial on Youtube, I was hooked after that.

          Comment


          • #6
            Really nice work and great attention to detail.
            Cheers,
            -dave
            â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

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            • #7
              Looks superb. I've never really done product shots, I'm just wondering what your lighting setup looks like? Positions of key/fill lights, etc?

              I'm not trying to steal your "secret sauce", I'm just curious.
              Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

              www.robertslimbrick.com

              Cache nothing. Brute force everything.

              Comment


              • #8
                Thank you Syclone & Macker.

                There's no secret sauce to speak of Macker haha. The lighting is 99% HDR Light Studio connected to a Vray dome light, on rare occasions I'll add a Plane Light to highlight the watch glass from grazing angles, but mostly I add that in Photoshop. I've attached a few examples of my environments, I try to light the entire scene using the background gradient, and then use picture lights to target specific surfaces. A couple of the photo lights are from http://alsens.net/103292/products.
                If I need a background like in the Rolex renders, I use a backplate plane with a Vray Light material, I push it as far back as needed until I achieve the bokeh effects. I've attached a set up that's almost the same as the other watches.

                Cheers.
                Click image for larger version

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                Last edited by Ahmed Sharif; 17-07-2015, 09:30 AM.

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                • #9
                  Thanks for the info & links, very informative!
                  Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                  www.robertslimbrick.com

                  Cache nothing. Brute force everything.

                  Comment


                  • #10
                    Lovely work! If I was being uber, super, mega picky I'd remove the polygonal pinching on the end of the button/cylinders here http://forums.chaosgroup.com/attachm...8&d=1437138520
                    MDI Digital
                    moonjam

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                    • #11
                      Thanks AJ. I meant to fix that right before hitting render but somehow it slipped my mind, I'll make sure it's gone for my online portfolio.

                      Macker, you're welcome.

                      By the way, I don't mind if anyone tears these apart, I have a thick skin. I imagined these images to be in a magazine ad, or part of a major press reveal or something like that. Are they suitable for that? Do they look too CG?

                      Best regards.

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                      • #12
                        The images are nice... a few items to look at:

                        1) The speculars highlights of the watch metal are a bit dull. I would make these the brightest part of the rendering.
                        2) These could benefit from a glare pass. It would add a extra layer of realism. You can generate this using Vray but I find Glare.exe to be easier to control and produce the results you want faster. http://www.evvisual.com/glare/
                        3) The brushed stainless material that some of the watches are set against look like it is a rendered material reather than a real material.
                        4) The gold color in your Tourbillon Orbital series looks fake. All materials in that series could benefit from microscratches to make the materials feel a bit more real.

                        Reference photography for brighter speculars and a bit of glare:
                        https://goo.gl/NYGcpY
                        http://goo.gl/wGsXOC
                        Attached Files

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                        • #13
                          Thank you homeless guy.

                          I've brightened the metal parts without affecting the background and you're right, it has improved the image, I've also added a very light bloom layer in Photoshop and I like the result.

                          I didn't understand point 3, but I agree with you about the gold in the Orbital watches, I've been thinking of starting them all over from scratch because they're the first watches I rendered out of these images, and I've learned a lot since then so maybe I should.

                          Cheers.

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