Originally posted by joconnell
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With cameras, exposure isn't normally totally linear and where an image goes into the overexposed areas it'll burn out a little bit more softly. If you were to take a graph between black and white it'd look like this rather than being a straight line between the two:
Using someone else's photo as an example, you can use tonemapping such as reinhard in vray or just a simple curves in photoshop to take some of the burnt out areas near white and gradually bring them back down - the idea is to leave your mids and darks the same but only bring down the very burnt out highlights a bit. Ideally I'd render out from vray in normal linear so you can do as much with render layers as possible but then do a bit of tonemapping on your final image. What the intention is would be to take something like the below image - leave most of it the same but just take away some of the harshness of the really burnt areas:
Whatever about the saturation being lost in the above example, the important bit for me is that the lampshades over the kitchen island change from being a block of white pixels to having some softer detail in there. It's a similar case in the light bricks of bobby's render - there's no real detail in them at the minute.
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Originally posted by glorybound View PostI can't keep it 32 bit, because some things in post wont work. Plus, I can't save as a jpeg unless I go to 16 bit.
Ctrl+Shift+C
Ctrl+N
(set colour mode to 16 or 8 bit)
Ctrl+V
Ctrl+Shift+S
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WOoooh !! I did not expect so many explanations !! thanks.
Ok, I already knew all those notions of tone mapping, in fact, I was more intrigued by the "filmic rolloff" term in fact....
Anyway, it's always good to read your explanations. Thanks again joconnell!(Sorry for my bad english)
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Interesting project. The original architect sold the project to a developer and the developer ended up buying more land around the original site. The first project only showed the front, so that was the only thing modeled. I didn't have plans for anything but the front original, so everything else I had to make up. Anyway, here are some new image, for the new development.
Generally, I don't have so much shadow, but I wanted the front of the buildings in light, which is the only interesting part. The shadows hopefully hide the boring large brick walls.Last edited by glorybound; 16-07-2016, 09:06 AM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
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wow! amazing workArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Well, I wouldn't say that, but they turned out good. I sent them off to the owner today, Usually, with this client, there is always changesBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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looks great! your a lucky manArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Originally posted by mitviz View Postlooks great! your a lucky manBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostI can't keep it 32 bit, because some things in post wont work. Plus, I can't save as a jpeg unless I go to 16 bit.
Then do a new 16bit document in photoshop and reference/link the 32bit into that parent document. It's totally non destructive this way as you can always adjust the 32bit and work with regular PS tools in the 16bit master document as it is just references.Maya 2020/2022
Win 10x64
Vray 5
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Originally posted by snivlem View PostHere's a tip I do, put the 32bit render in a 32bit PS document and then do a clamp with something like arion fx for Photoshop or camera raw tools / native ps tools or whatever you like. Save that.
Then do a new 16bit document in photoshop and reference/link the 32bit into that parent document. It's totally non destructive this way as you can always adjust the 32bit and work with regular PS tools in the 16bit master document as it is just references.Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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[QUOTE="snivlem;700748"] Here's a tip I do, put the 32bit render in a 32bit PS document and then do a clamp with something like arion fx for Photoshop or camera raw tools / native ps tools or whatever you like. Save that. Then do a new 16bit document in photoshop and reference/link the 32bit into that parent document. It's totally non destructive this way as you can always adjust the 32bit and work with regular PS tools in the 16bit master document as it is just references.[/QUOTEI will check it out. Thanks for the tip.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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