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looks like a real image of sky to me. nice soft puffy clouds
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Percydaman: About the white... yes, it is kind o' glaring. I started with white at the beggining and never changed it, in fact the architect never said a thing about that. I should be more like gray or concrete. About the shadows, should I manage that with area shadows? I'm not used to that.
Gafl: I think the sky is a photo. I borrowed it from somewhere on the internet. It has no FOV or perspective though.
Does anyone know what are those splotches on the first image?
I agree with the shadows comment. Usually when dark and light meet (bright white and your shadows) there is a little bit of light bleed almost like a glow which might make the overall image appear more real. Plus the sand in the first image next to drive looks strange. It seems to float, i think the car would be covered in sand if real. I am sure there is a retaining wall there but maybe if you just showed the edge of that wall it would set the sand in place like furthur up in the image (sorry that must be the architect in me...all we do here is architectural renderings) Overall light qualities look very nice...How long did the whole project take you? Are you freelance?
ohhh sky is ok to me but lens flare must go....lol
Viscacha: About the glow, you are totally right. sometimes I want that glow on a window (interior scene) and I don´t know how to do that. Some guys here can. I´ll might post a topic on that. The project took about a week, I´m freelance; and... hey! I like the lens flare! .
Zuliban: yeah, that is a step in 3D that makes an image look like a photo and not as a render. It tooks time I think, and time is gold in this business.
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