Hi folks,
2 images I've been working on in my spare time lately.
Software used:
3dsmax, SketchUp, Rhinoceros + Grasshopper
Scripts/Plugins:
Forestpack, Railclone, Walls & Tiles, Crossmap, ZORB, Soulburn, Splineland,...
Made my own brick textures for this one (90 different bricks). Created my own trees and leafshaders. I used Rhinoceros and Grasshopper to develop my own floorgenerator script to generate the wooden planks underneath the overhang of the roofs. It's pretty flexibel and can also generate random rotation and tilt. As usual they're not visible enough to see from so far. I should make some detail shots as there is a LOT of detail in the building, but no time for now. The whole roof has been created with Railclone. For the gutters between the roofs I use a Vraydistancetex with opacity map in combination with a Railclone object to cut away the geometry at rendertime. I also tried the vraydistance text trick to control the color of the leaves of the maple trees (green to orange) but this doesn't work with proxies so I replaced it with a berconnoise. Same for the hedge on the side.
For the foggy shot, there are 4 vrayenvironmentfogs active. I used BF + LC progressive rendering (9 hours for only 45 passes at 4K, I didn't have time to render better and Rebusfarm has been struggling for a week to be able render this but unfortunately it ALWAYS crashes with them at LightCache, but without the forest pack objects it renders fine). So if anyone experienced similar behaviour and can offer a solution I'd like to render these at 8K and 100 passes. The sunny shot has no fog and reached 100 passes in 10 hours, also 4K.
Both lit with HDRIs by Peter Guthrie. Hope you all like and some C&C is always welcome.
Thanks.
2 images I've been working on in my spare time lately.
Software used:
3dsmax, SketchUp, Rhinoceros + Grasshopper
Scripts/Plugins:
Forestpack, Railclone, Walls & Tiles, Crossmap, ZORB, Soulburn, Splineland,...
Made my own brick textures for this one (90 different bricks). Created my own trees and leafshaders. I used Rhinoceros and Grasshopper to develop my own floorgenerator script to generate the wooden planks underneath the overhang of the roofs. It's pretty flexibel and can also generate random rotation and tilt. As usual they're not visible enough to see from so far. I should make some detail shots as there is a LOT of detail in the building, but no time for now. The whole roof has been created with Railclone. For the gutters between the roofs I use a Vraydistancetex with opacity map in combination with a Railclone object to cut away the geometry at rendertime. I also tried the vraydistance text trick to control the color of the leaves of the maple trees (green to orange) but this doesn't work with proxies so I replaced it with a berconnoise. Same for the hedge on the side.
For the foggy shot, there are 4 vrayenvironmentfogs active. I used BF + LC progressive rendering (9 hours for only 45 passes at 4K, I didn't have time to render better and Rebusfarm has been struggling for a week to be able render this but unfortunately it ALWAYS crashes with them at LightCache, but without the forest pack objects it renders fine). So if anyone experienced similar behaviour and can offer a solution I'd like to render these at 8K and 100 passes. The sunny shot has no fog and reached 100 passes in 10 hours, also 4K.
Both lit with HDRIs by Peter Guthrie. Hope you all like and some C&C is always welcome.
Thanks.
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