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House colors - what's your opinions?

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  • #16
    hey Psy,

    Yeah mostly filters in PS and then paint in highlights and color as well. I use the splatter filter a lot and also some sharpening and a blur. Also higher contrast and saturation in the colors but less saturation in the house itself for more realism there (if that makes sence). I used the exponetial color correction in vray for the render. Once again if you go to the project page there are several process images that show this a little. I guess I should also mention that I've added faked GI, or more appropiately, removed GI from the image in PS around the new landscaping to bend them together. Hope that helps.

    Project site link

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    • #17
      Originally posted by Adrian A. Brown
      I've been finding that no one (other than us CG guys) gets excited about a photo. Oh well.
      that's a good point.
      I find that as well too.....in some cases hyper realism is wanted...especially for interiors where there is a lot of detail....but for exteriors they often want more of a dramatic effect rather then a hyper real rendering.......

      paul.

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      • #18
        Adrian - great work! - I do agree with the comments above (blurring, detailed border, etc.) so I won't repeat them here.

        It's really nice to see the extensive PS work. It can make a world of difference. I try to throw as much "artistry" into the raw render, but if it takes too much time and effort to do inside Max, PS retouching can be a powerful solution. I too constantly rely on things like soft-masked curves moves, selective blurring / sharpening / noise, painting and the like. It works great for stills, but animation is another matter. I often find my animations don't hold a candle to my stills because of this.

        Is anyone able to pull off this sort of stuff in After Effects? (or similar) What's the process like - do you track everything? I know you could use camera projection for limited movement, but is there any 2D post-techniques that work well for animation?

        ---maybe I should start another thread.

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        • #19
          We use combustion for all our post compositing work and try to do that, usually a glow filter will help soften but can go too far pretty quick. we also rendering rpf, or rla format and then use z depth infomation to fake Depth of Field, it does not look as good as when rendered from max with DOF but is much much quicker. and yes we will use tracking points or keyframe masks and stuff like that, i will try to post an example of one we did like that. but i agree it is much easier in photoshop with a still

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