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Ummm, box is not the default - linear is. It's faster than spherical and with a production-scale resolution the difference in detail is not noticable anymore. Spherical should be used for low-res sims though.
Ummm, box is not the default - linear is. It's faster than spherical and with a production-scale resolution the difference in detail is not noticable anymore. Spherical should be used for low-res sims though.
im getting some clouds made up in houdini and exported for me as .vdb
is there any special export settings I need to make the artist aware of?
iv not used any vdb stuff before but have licenses of vray and phoenix and will be using these for a sky / cloud scene - is it a relatively straightfoward process to get them rendering in a normal set up scene? (im not very good with phoenix yet)
Especially since you have no fire in the caches, they should work straight out of the box after you agree to apply a preset for Houdini smoke/fire, and then you can experiment with the smoke color/smoke opacity settings.
i had a go with phoenix but the process of simming and stopping was beyond me and ended up quicker to use the cached vdbs
im having trouble instancing the vrayvolume grid however - when i click drag and instance they dissapear and wont render. any ideas?
thanks
vray volume grid is part of phoenix, and we stopped the support of the instancing in version 2.0.
the reason to stop the instancing was related to the simulation, each instance has contact with different objects and this makes the simulation ambiguous.
however this restriction is not valid for the vray grid, so we have to allow the instancing.
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