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  • #16
    Oh yes! It's far better with the "based on smoke" with the curve! Thanks for the tip!

    like this:
    Last edited by jstrob; 17-12-2015, 12:42 PM.

    __________________________________________
    www.strob.net

    Explosion & smoke I did with PhoenixFD
    Little Antman
    See Iron Baby and other of my models on Turbosquid!
    Some RnD involving PhoenixFD

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    • #17
      BTW. You can try using sphere interpolation, not default box (why on earth it is set to default), to get rid of boxy artefacts (previous pix).
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

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      • #18
        Ummm, box is not the default - linear is. It's faster than spherical and with a production-scale resolution the difference in detail is not noticable anymore. Spherical should be used for low-res sims though.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #19
          Ok thanks Paul I will try that. I never touch this setting. By default it was set to linear, not box but I will try sphere!

          __________________________________________
          www.strob.net

          Explosion & smoke I did with PhoenixFD
          Little Antman
          See Iron Baby and other of my models on Turbosquid!
          Some RnD involving PhoenixFD

          Comment


          • #20
            Originally posted by a0121536 View Post
            Ummm, box is not the default - linear is. It's faster than spherical and with a production-scale resolution the difference in detail is not noticable anymore. Spherical should be used for low-res sims though.
            Ok I see thanks Svetlin.

            __________________________________________
            www.strob.net

            Explosion & smoke I did with PhoenixFD
            Little Antman
            See Iron Baby and other of my models on Turbosquid!
            Some RnD involving PhoenixFD

            Comment


            • #21
              slightly off topic here but still talking clouds.

              im getting some clouds made up in houdini and exported for me as .vdb
              is there any special export settings I need to make the artist aware of?
              iv not used any vdb stuff before but have licenses of vray and phoenix and will be using these for a sky / cloud scene - is it a relatively straightfoward process to get them rendering in a normal set up scene? (im not very good with phoenix yet)

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              • #22
                Especially since you have no fire in the caches, they should work straight out of the box after you agree to apply a preset for Houdini smoke/fire, and then you can experiment with the smoke color/smoke opacity settings.
                Svetlin Nikolov, Ex Phoenix team lead

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                • #23
                  thankyou svetlin, i will post my results here

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                  • #24
                    Good luck, keep us posted!
                    Svetlin Nikolov, Ex Phoenix team lead

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                    • #25
                      Click image for larger version

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                      low res vdb clouds, they worked seamlessly. cant wait to put this scene together now!
                      will post back with the higher res images as i go

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                      • #26
                        Hehe, looking good. You could do those with Phoenix and using displacement too, but I guess it might be slower to render than the baked cache.
                        Svetlin Nikolov, Ex Phoenix team lead

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                        • #27
                          i had a go with phoenix but the process of simming and stopping was beyond me and ended up quicker to use the cached vdbs
                          im having trouble instancing the vrayvolume grid however - when i click drag and instance they dissapear and wont render. any ideas?
                          thanks

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                          • #28
                            vray volume grid is part of phoenix, and we stopped the support of the instancing in version 2.0.
                            the reason to stop the instancing was related to the simulation, each instance has contact with different objects and this makes the simulation ambiguous.
                            however this restriction is not valid for the vray grid, so we have to allow the instancing.
                            ______________________________________________
                            VRScans developer

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                            • #29
                              Yup, we have this issue written down, but still haven't gotten there. We'll up the priority.
                              Svetlin Nikolov, Ex Phoenix team lead

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                              • #30
                                ok thanks for the heads up. it would be very useful when populating large scenes with smoke plumes / clouds.

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