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to get a real enviorement...(check the new image below)
I'd have to disagree with that. Desaturation may be the key to cheap snapshots taken with bad lighting conditions and poor setup. But in achitectural photography, much effort is made to bring emphasis to the colors and a lot of times they are over-saturated compared to how your eyes may perceive it in real life.
In the case of this rendering though, I do agree that most of it needs to be toned down a bit, but you can not use desaturation as a general rule of thumb.
i think you need to work on the wood mats a lot, they are very overpowering and dark, i think the table base is not sitting right on the deck, it looks like its going into it and making the table base look very small to support that table.
The grass is bad and the sky could do with more of a gradient in it.
I also think the shadows are to hard and the wood decking is a little to glossy and lacking in bump.
the human eye always desaurate the enviroment when color are too bright ,we force our sight ,as u can see the pupil get bigger in night because theres is not too much light when you enter in an interior it also get bigger to adapt it and desaturate it the real life light in 3d is linear multiply, but in human eye when you get in a inteterior it switch to exponential that why a lot of artist do desaturation and contrast.
''cheap snapshots taken with bad lighting conditions and poor setup''.
in artistic photography yes, you need to make good lighting conditions a normal photo cant win vs a greyscale photo it have more impact and feelings.
to proof this if u have a normal camera it has a flash to bright the thing up to desature the ambient.
get a video camera and film in the outside you will se very staturated the enviroment if it is sunny run to any interior and the camara cant adapt as fast as your eyes it get all dark.
the vray have 3 color mappings you dont use linear multiply in interiors becasuee it isnt as real as the other 2 you will get burned colors like a videocamera.
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