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which answer my questions but I don't quite get how the W is used. If you have a material defining the diffuse and overall opacity can you also have an opacity across the W somehow?
Render Time GI and Fur - 5:16 mins
Render Time GI and no Fur - 2:23 mins
Render Time Fur and no GI - 2:38 mins
memory usage GI and Fur - 648 megs
memory usage GI and no fur - 618 megs
direction variation controls the lean angle of the hairs though (unless i am missing something) there is no control yet for the overall direction of the hairs.
I expiremented with a gradient ramp, by setting it to UW space you can control the placement as a opacity map along the length.
I am planning to post a file so anyone can render and tell me hte render times, but I have been tweaking the settings and got so confused with the incremental saves that I have to figure out which file goes with wich image.
Since the render times and hardware specs have already bean posted I thought it would be faster to test my machine then for me to sit and go through my file. I will post my file in a feww days when I get a day off work and sort things out.
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