I've been having a lot of good luck with the ocean splash and foam. Thanks to Ivaylo and the terrific team at ChaosGroup!
This is having fun on nights and weekends while I am between clients, recreating the ship I served on when I was a teenager sailing the world. Today the ship is gone, so the project is to remake memories from 40 years ago. Phoenix and VRay make this possible to do at my home studio.
Below is link to my first test animation. Notice the work on the superstructure is just beginning. Much more work yet to be done will keep me busy for months.
Using five Asus i7-2600K@3.4 for render farm, actual render time 52 seconds, then add time to load aur and setup the frame and total frame time is 1:45. Cache file size 319MB each, 50M total cells, using ssd on server for data drive and distributed rendering on backburner, even while workstation is producing new source aur files, time 2:49 each. Low poly ship hull used for proxy to generate sim. High poly rendered ship with superstructure and deck fittings is via xref scene with nested deck gun and anchors. Some day when ship is finished I will render beauty pass.
Comments and suggestions welcome.
http://www.portergraphics.us/luce/luce_1.mp4
Ron Porter
Mustang, Oklahoma
This is having fun on nights and weekends while I am between clients, recreating the ship I served on when I was a teenager sailing the world. Today the ship is gone, so the project is to remake memories from 40 years ago. Phoenix and VRay make this possible to do at my home studio.
Below is link to my first test animation. Notice the work on the superstructure is just beginning. Much more work yet to be done will keep me busy for months.
Using five Asus i7-2600K@3.4 for render farm, actual render time 52 seconds, then add time to load aur and setup the frame and total frame time is 1:45. Cache file size 319MB each, 50M total cells, using ssd on server for data drive and distributed rendering on backburner, even while workstation is producing new source aur files, time 2:49 each. Low poly ship hull used for proxy to generate sim. High poly rendered ship with superstructure and deck fittings is via xref scene with nested deck gun and anchors. Some day when ship is finished I will render beauty pass.
Comments and suggestions welcome.
http://www.portergraphics.us/luce/luce_1.mp4
Ron Porter
Mustang, Oklahoma
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