some of the materials are included in the free library
Announcement
Collapse
No announcement yet.
some tests made during the development
Collapse
X
-
Last edited by Ivaylo Katev; 25-02-2016, 03:06 AM.______________________________________________
VRScans developer
Comment
-
ah yes, really the main part of the efforts were spent to the tilling, you know the annoying problem when you try to use simple texture over a large surface, the tilling is visible even the material is "uniform", there are actually always differences that make the borders visible. we spent significant efforts to equalize the borders, in the most cases the tilling is invisible______________________________________________
VRScans developer
Comment
-
So do you have some images where we can see a larger surface being covered? I think it's all black magic what you guys have done there, and I don't believe it until I see it :PSoftware:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
Comment
-
You can play around with the scenes we have here:
http://docs.chaosgroup.com/display/V...VRayScannedMtl
All the materials in them a VRscans. I believe the chair model will answer your questions.Dinko Dimitrov
VP VRscans
Chaos Software
Comment
-
Originally posted by Art48 View PostSo do you have some images where we can see a larger surface being covered? I think it's all black magic what you guys have done there, and I don't believe it until I see it :P
you can see the borders of some materials, there is place for improvements, but for now we are happy with the results______________________________________________
VRScans developer
Comment
-
interesting.. i think for almost any architectural scale scene you are going to need much larger scans.. is it practical to scale up the scanner to massive sizes? do you just need an x/y motorized platform to move the scan head?
id imagine that if it takes 4 hours to scan a 200x200 sample, then 5mx5m panels are going to be quite painful.
another alternative would be to do multiple 200x200 scans and develop a method to randomly tile them so repetition is practically eliminated.
this would be a good solution for "noisy" textures, but im not sure how that would work for materials like wood.
anyway, its probably a more practical solution than a room sized scanner that may only be needed once in a while.
Comment
Comment