hmm. I see the promo is time-limited. Which makes it a pretty raw deal too. I know I'm a dinosaur, but I try to avoid renting software, which is a rip-off model at so many different levels.
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Originally posted by BBB3 View Post
My workflow varies depending on the assets. If the model is very heavy, with lots of surface details that needs to be preserved, I do retopo in ZBrush and bake diffuse, displacement and/or normal maps from the high-res asset. If the asset is such that I can decimate it and still retain enough details, I generally don't go through ZBrush.
The wood bowl was originally scanned but then remodeled from scratch in Max. I just used the scan as a projection object to bake the maps.
Thanks!always curious...
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Originally posted by BBB3 View PostJason: Photoscan has an option to remove highlights and shadows on the textures, which kind of works. But I'm using softboxes to light my objects. That and using a turntable ensures the lighting is very flat to start with.always curious...
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