Oh Yes again i had some time to go on playing.
this is WIP
I decided to make him a friendly guy. A baby nearly. modeled in max,
in about 4 hours, exported to z-brush, modified, textured and displacement in about 3 Hours (this can be faster in zbrush, but you have to know what those damn buttons do at last ).
exported on subdev. level 2 with about 3000 Polys back to max, used GuV tiles in zbrush what is nearly the same as unwrap uvw, exported the color-map and also produced a displacementmap, that caches the geometry difference to a subdev level of 6 (about 1500000) polys.
in Max, i used the vrbitmapfilter format that vlado only made for the import of zbrush immages, and now look what this lovly vray does withit.
Specialy look at the smal details of displaced skinn.
so what do you think of him (sure his eyelids still need to be done)
this is WIP
I decided to make him a friendly guy. A baby nearly. modeled in max,
in about 4 hours, exported to z-brush, modified, textured and displacement in about 3 Hours (this can be faster in zbrush, but you have to know what those damn buttons do at last ).
exported on subdev. level 2 with about 3000 Polys back to max, used GuV tiles in zbrush what is nearly the same as unwrap uvw, exported the color-map and also produced a displacementmap, that caches the geometry difference to a subdev level of 6 (about 1500000) polys.
in Max, i used the vrbitmapfilter format that vlado only made for the import of zbrush immages, and now look what this lovly vray does withit.
Specialy look at the smal details of displaced skinn.
so what do you think of him (sure his eyelids still need to be done)
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