a while back (2014) I started a project and shared a bit of the progress I made back then on this forum.
this is a bit of an update for those who remember:
it's made in its entirety on Blender 2.73, with V-ray 3.0
even the hairs, which I strongly wanted to make on HairFarm, but man, 3DSMax is incredibly stressful.
even with the complications that Blender's particle system has was still easier to make than to try and use Max's arcaic interface... but anyway.
up to this point I know there is still parts to update, but I'm calling this one finished I guess.
the thing I really learned about this one is that my computer is obsolete, I wasnt able to sculpt the high frequency details, not even lip creases, those in the image are fake, using bump painting just as if I where sculpting, so thats probably a way to improve it.
another one is the fact that I used 4k images, I've read around that 8k images are the way to go in portraits, and I agree, but again, my computer is not up for the task.
hope you guys like it, I learned so much with this one,
and as always, thanks to Andrei for keeping up with this project!
this is a bit of an update for those who remember:
it's made in its entirety on Blender 2.73, with V-ray 3.0
even the hairs, which I strongly wanted to make on HairFarm, but man, 3DSMax is incredibly stressful.
even with the complications that Blender's particle system has was still easier to make than to try and use Max's arcaic interface... but anyway.
up to this point I know there is still parts to update, but I'm calling this one finished I guess.
the thing I really learned about this one is that my computer is obsolete, I wasnt able to sculpt the high frequency details, not even lip creases, those in the image are fake, using bump painting just as if I where sculpting, so thats probably a way to improve it.
another one is the fact that I used 4k images, I've read around that 8k images are the way to go in portraits, and I agree, but again, my computer is not up for the task.
hope you guys like it, I learned so much with this one,
and as always, thanks to Andrei for keeping up with this project!
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