An abstract landscape that normally in Modo would give me all sorts of problems tying to get rid of the noise demons. The pine needles and sphere would always just get fireflys all over them. Then I would do the dance of reflective rays, light samples, AA, maximum radiance, shading rate, ray threshold... ugh. There went 3 hours of testing and a page of notes.
With Vray I just set it to adaptive- 6 / 1 / 12 / .001 and let it go over night. No tinkering. I could optimize for time but I was going to bed so I just let it go. With VRay I can focus on light and textures instead of problem solving.
To my eyes, the quality of light in VRay is a lot more "atmospheric" or "camera like" instead of having that hard clean look of Modo or Octane. Feels more photoreal in the fern leaves for instance.
I wish volumes worked though. Wanted a volumetric light in the back window and sprites instead of polys for the floaty bits
With Vray I just set it to adaptive- 6 / 1 / 12 / .001 and let it go over night. No tinkering. I could optimize for time but I was going to bed so I just let it go. With VRay I can focus on light and textures instead of problem solving.
To my eyes, the quality of light in VRay is a lot more "atmospheric" or "camera like" instead of having that hard clean look of Modo or Octane. Feels more photoreal in the fern leaves for instance.
I wish volumes worked though. Wanted a volumetric light in the back window and sprites instead of polys for the floaty bits
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